Page 13 of 25 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 253

Dev. Posts

Hybrid View

  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Elexia View Post
    They never said the PS3 was stopping them, people are being stupid and assuming it's a limitation when in reality it's because the nature of the PS3 is DIFFERENT from PCs and FFXIV, like most MMOs, aren't heavily different versions if it's cross platform. Because it's cross platform it has to take THE SYSTEM SPECS INTO CONSIDERATION which is basically what was said.

    For some reason DC Universe was brought up when the common complaint is it runs poorly on the PS3 and not just lag being the problem, so that's not a good example of "DX10/11 for an MMO thats on both PC and PS3."
    The main differance with DC universe and ffxiv is the engine for DC universe was designed for PC and running on Dx, Crystal tools was designed for the PS3 using openGL and had to be adapted to Dx, this explains why dc universe doesnt run that well on PS3, and we are seeing problems with the Crystal tools on PC.
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yet what's the advantage of going DX10 if the current engine using DX9 is so horribly unoptimized?

    If they said they were going DX10 that would upset me tbh. Optimize the game for the current direct X before aiming higher.
    (1)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Betelgeuzah View Post
    Yet what's the advantage of going DX10 if the current engine using DX9 is so horribly unoptimized?

    If they said they were going DX10 that would upset me tbh. Optimize the game for the current direct X before aiming higher.
    Tbh if they upgrade now, any progress they have made on optimising the engine with Dx would not be compromised because the base code is basicly the same.

    They could secretly be thinking of this, but dont wanna admit the core engine is poorly optimised for Dx
    (5)

  4. #4
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Betelgeuzah View Post
    Yet what's the advantage of going DX10 if the current engine using DX9 is so horribly unoptimized?

    If they said they were going DX10 that would upset me tbh. Optimize the game for the current direct X before aiming higher.
    Remember, it's not just one game - it's all of Crystal Tools. If they're going to port any other games to the PC with it, then this is forward-preparation. And if not, then what was it all for?
    (1)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Cutriss View Post
    Remember, it's not just one game - it's all of Crystal Tools. If they're going to port any other games to the PC with it, then this is forward-preparation. And if not, then what was it all for?
    I'd simply prefer if they prioritized. They probably don't have many programmers working on this thing, and I think at this point further optimizing the game for DX9 would have better results than going for DX10. Especially if they're not familiar with DX10.
    (2)

  6. #6
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Betelgeuzah View Post
    I'd simply prefer if they prioritized. They probably don't have many programmers working on this thing, and I think at this point further optimizing the game for DX9 would have better results than going for DX10. Especially if they're not familiar with DX10.
    That's the thing that baffles me about this the most. If it's that important...because they're going to use Crystal Tools for years, because they want the long-term income stream from XIV...why aren't they staffing the project?

    Deus Ex ships in just over a month, that project uses DX11 and the Crystal Dynamics engine. If anyone can help them get this back on track, Eidos Montreal can.
    (4)

  7. #7
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    I'd simply prefer if they prioritized. They probably don't have many programmers working on this thing, and I think at this point further optimizing the game for DX9 would have better results than going for DX10. Especially if they're not familiar with DX10.
    if they are not familiar with the up to date software then why not just get rid of them completely. they would be useless in trying to program games for the computer and pc. this is not a single player game that is expected to last a few months. a mmo is supposed to be good for years and to do this they should be able to handle what is out now that way they do not fall so far behind. all this does is lower the life expectancy of the game. if it starts behind it stays behind and becomes outdated faster.
    (1)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    If they said they were going DX10 that would upset me tbh. Optimize the game for the current direct X before aiming higher.
    The Game is made of the engine... they are not separate....
    An engine just provides you with basic common functions that all games need...
    3D rendering, 2D rendering, Sound, Animation, Networking....

    Without game engines each game would need to be designed from the ground up...
    with engines, that gives Devs a base to start with....
    You can't optimize a game before the engine for they are one in the same
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    65
    I figure if they are going to make major core changes to the game they might as well look at dx 10 as an option to start optimizing from scratch. I hate seeing my grafix card at 90% while my cpu is almost idle. Now if they feel they can optimize the game code in dx 9 and deliver a better in game expirience then i can respect that. Lets be honest, this game is seriously over budget and going to DX10 will only incurr more costs. Lets see what these summer updates bring us first b4 we bother SE to go to DX10.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Jesus! This needs to be posted in every page of this thread:

    1- Well optimized DX9 can look and perform great.
    2- The game is on life support mode, even engine optimization as much as it's needed needs to be lower in priority than gameplay and content.
    3- Crystal Tools isn't Yoshida's direct domain.

    So again, DX10/11 isn't happening for this game any time soon, as much as I would love it, it just doesn't make any sense.
    (2)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

Page 13 of 25 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast