

Then why are they full? and don't say its because of inactive people because they crash and dump retainers from time to timeYou specifically might like the wards but the FACT remains that most items are not on sale there because so many don't use them at all.
If most people don't use the MW it's as good as broken economy can be.
Whether you personally like MW or not doesn't really matter as so many have stopped using them completely because they're used to quick and easy systems like the AH.
MW is among the worst in any game I've ever played. The only games that are worse are ones where I have to spam chat to sell my items, like Diablo 2 or Runescape. Waiting 8 hours for a repair or a week for a sale is straight up BS.I've had success and failure. It seems to be mostly based on what I'm selling. If I'm selling crafting materials, it could go either way. With class weapons/tools, they sell more often than not so long as I put them at a reasonable price. Repair requests are always filled, without fail, so long as I leave the retainer there for at least 8 hours.
They're full because they have a pathetically low limit on how many retainers can be put in a zone, thanks to hardware limitations. That's why it's a bad system.



This is one of the reasons I find the MW odd. There are all sorts of ways to segment a zone, especially visually that could essentially remove the barrier on how many retainers can be in a zone. Instead, we've got them all clusters together almost ensuring certain issues to crop up.
At the end of the day though, it doesn't really matter how they segment or rearrange a zone. All of that processing still has to be done by the machine. If you remember back when the game was fresh, it had countless lag problems because there weren't enough machines to handle all the characters, zones, and AI mobs in the zones. They restructured server infrastructure by adding more machines and breaking up regions of each zone so that a different machine handles the processing.This is one of the reasons I find the MW odd. There are all sorts of ways to segment a zone, especially visually that could essentially remove the barrier on how many retainers can be in a zone. Instead, we've got them all clusters together almost ensuring certain issues to crop up.
The difference between one of those machines and a machine that only does simple queries and information transfer is that the former handles hundreds of concurrent users while the latter handles tens of thousands. THAT'S why there's retainer limits in a ward, THAT'S why they kept going down when they were busy, and THAT'S why all the retainers have to be separated into zones instead of lumping them all together in one large zone.



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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

I do not play ffxiv atm all i do is check my retainers and put them back in the dumb zone after a crash so it is from inactive players, partly.
The reason I do this is hoping the game may be playable one day, so i am just hoardng all the gil i can. =/
My XIVPad: http://xivpads.com?2031148
FFXI had both an AH and a Bazaar system, yet people massively preferred AH and Bazaar was only used on items that couldn't be put on AH.
Aion has both an AH and a Bazaar system, yet people barely use the bazaar.
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