I actually dont mind the market wards, but they could still use some tweaking obviously. As far as kicking out retainers to make room for new ones I have always thought there should be a timer in place. I would have it so that once your retainer is placed you have 120 earth hours(5 full days) to sell an item or get kicked out. if you sell an item your timer resets.In Patch 1.18, we will be increasing the max number of retainers that can be set up within each area. However, by simply increasing the number of allowable retainers, the fact remains that it could again reach the capacity limit. Therefore, as a precursor to that we will be planning some type of system of checks and balances in order to reset the retainers that have been setup.
So the retainers that are sucessfully selling items get to keep their spot in the wards while those offering less desirable items or outrageous prices get kicked out.
The Market Wards are an excellent idea as a supplement to an Auction House.
Having them act in lieu of one was, and is, just silly. Lack of an Auction House was one of the things complained about during development, and a major reason why 90% of the people I know who played the game, promptly quit.
It's amazing how the wards are so unstable now and the player base is so limited. I wonder how they plan to fix them for the estimated increase in players once SE has a finished product.
I like the market wardsit's fun and has a different feeling than just putting up items on an AH
If thats the case its not very many or these forums wouldnt be so full
You specifically might like the wards but the FACT remains that most items are not on sale there because so many don't use them at all.
If most people don't use the MW it's as good as broken economy can be.
Whether you personally like MW or not doesn't really matter as so many have stopped using them completely because they're used to quick and easy systems like the AH.
I've been playing on and off since the game's release and I tried once to sell items on the MW. After going a full week without seeing a sale, I said "F this", took my retainer back, and I've been vendoring or tossing out items since. It's an incredible pain in the ass to use as a seller and only marginally better as a buyer.You specifically might like the wards but the FACT remains that most items are not on sale there because so many don't use them at all.
If most people don't use the MW it's as good as broken economy can be.
Whether you personally like MW or not doesn't really matter as so many have stopped using them completely because they're used to quick and easy systems like the AH.
I've been playing on and off since the game's release and I tried once to sell items on the MW. After going a full week without seeing a sale, I said "F this", took my retainer back, and I've been vendoring or tossing out items since. It's an incredible pain in the ass to use as a seller and only marginally better as a buyer.
I've had success and failure. It seems to be mostly based on what I'm selling. If I'm selling crafting materials, it could go either way. With class weapons/tools, they sell more often than not so long as I put them at a reasonable price. Repair requests are always filled, without fail, so long as I leave the retainer there for at least 8 hours.
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