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  1. #11
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zantetsuken View Post

    Some other ideas:
    • "Cleric Stance" should perform differently on CNJ and WHM. For WHM, 'Cleric Stance [II]' could read: 'Swaps current VIT and MND attribute ratings, Casting offensive spells will cause emnity reduction while the potency of healing spells is reduced by 20%. Effect ends upon reuse.
    • "Keen Flurry" on LNC should enhance Parrying (as it does now), for DRG, 'Keen Flurry [II]' could read: "Increases TP regeneration by 20%"

    And so on...
    Healers already have near 0 enmity issues as long as the tank knows what they're doing and the healer didn't derp and Medica II at the start of the fight, and that would give them more HP than the tank...

    As for DRG...in what universe does DRG need more TP regeneration unless they're spamming AoE?

    Back on topic...I agree any of those adjustments to ACN abilities would simply be OP.
    (0)

  2. #12
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Seifu View Post
    DRK traditionally used swords, and with BLM/WHM having both 2H and 1H wepaons, i don't see why GLA can't as well.

    It's because of SE's pretty stupid rule. "Each class has the same amount of abilities." IF GLA had both Greatsword and shield. They would need more abilities to compensate for lack of a shield when using a 2h and I'm sure they wouldn't want to do this.

    Quote Originally Posted by Lithera View Post
    Healers already have near 0 enmity issues as long as the tank knows what they're doing and the healer didn't derp and Medica II at the start of the fight, and that would give them more HP than the tank...

    As for DRG...in what universe does DRG need more TP regeneration unless they're spamming AoE?

    Back on topic...I agree any of those adjustments to ACN abilities would simply be OP.
    @ DRG comment: In very long fights where the rest of the DPS are potatoes.
    (1)

  3. #13
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    The biggest issue would be Shield Lob. Shield Bash could just become Sword Bash. Though shield lob has never made much sense to me anyways. HEY! Im going to chuck my only means of defense at your head and hope it boomerangs back!
    (0)

  4. #14
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zarzak View Post
    This will not be the case once other classes split into 2 (such as the example he gave)
    Not sure we're on the same page here. Arcanist as it is now was designed to effectively fill both roles without major changes (beyond the summons). It doesn't need any additional changes to accomplish that -- both jobs are already terribly potent and use all or nearly all of the class abilities regularly. This is compared to a Conjurer, for example, who is simply not viable in any other role than healer without major changes.

    Quote Originally Posted by Zarzak View Post
    Also... why would a sword and shield class turn into a 2h dps class? Makes much more sense for mrd to become dark knight
    Since you were the first person to mention two-handed weapons, Dark Knight hasn't been a wielder of two-handed weapons in any game except in FF11. Generally wields one-handed swords or katanas, with or without shields. If GLA were to get Dark Knight as a job, it would use sword and board.

    Quote Originally Posted by Seifu View Post
    DRK traditionally used swords, and with BLM/WHM having both 2H and 1H wepaons, i don't see why GLA can't as well.
    As EdwinLi pointed out, the animations and abilities don't change when going from a one-handed to a two-handed magical weapon. That would not be the case with melee weapons. Not only would a weapon change require the team to redo the animation for every ability the job has, it would also require that those animations complete in the exact same amount of time as with the previous weapons. There's just no good reason to rewrite all of the abilities and redo all of the animations for a second job -- you add a short 1-30 storyline and you have an entire class that isn't wasting a slot.

    Quote Originally Posted by Mardel View Post
    It's because of SE's pretty stupid rule. "Each class has the same amount of abilities." IF GLA had both Greatsword and shield. They would need more abilities to compensate for lack of a shield when using a 2h and I'm sure they wouldn't want to do this.
    What kind of damn-fool developer would waste his time creating two entire classes and shoving them under one umbrella? What purpose does that serve?

    Quote Originally Posted by Lithera View Post
    The biggest issue would be Shield Lob. Shield Bash could just become Sword Bash.
    Shield Lob, Shield Bash, Shield Swipe, and Bulwark all proc directly from shield. I don't know why you'd want to even bother with them, however, when the shield isn't the problem with turning GLA into a DPS in the first place. Bulwark and Shield Swipe have direct counterparts in MNK's Featherfoot and Haymaker. Shield Lob can be your generic ranged damage ability (a-la Piercing Talon), Shield Bash is your utility slot. Where you go horribly wrong is having Convalescence, Rampart, Tempered Will, Awareness, Sentinel, Flash, and Provoke. Those seven do not a DPS make.
    (0)

  5. #15
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lithera View Post
    Shield Bash could just become Sword Bash.
    Sword Bash, the parry version of Shield Bash (which I think is still the only type of avoid that doesnt have a skill for it).
    (0)

  6. #16
    Player
    Highlanderx's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    SCH/SMN is fine the way they are, ARN was designed as a hybrid class no changes need. They even said they they may change it so that ARN will be able to queue up as a Healer instead of DPS for the pre-job Dungeons.

    About the classes 2nd Jobs. The Devs have already stated a few things.

    1. That equipping a Job will either swap out are alter skills as needed so they fit for the Jobs new Role
    2. That they would be released as soon as all the bugs that #1 introduces are worked out.
    3. That Gladiators 2nd job would be Dark Knight.(maybe) It was stated as such in the example they gave of how #1 would work.
    (0)

  7. #17
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Highlanderx View Post
    About the classes 2nd Jobs. The Devs have already stated a few things.
    These need context.

    1. Yoshi has implied that there can be much greater changes from class to job. That does not mean that we will ever see large-scale changes at all, only that the devs aren't going to limit themselves.

    We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job, when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.
    2. Yoshi has said a lot of things about possible timeframes for second job release. He has stated that some may come soon after release, and then that they would probably come with the increase in level cap. He has also hinted at the possibility of hybrid roles.

    3. Yoshi has occasionally used the example of Dark Knight as a DPS job for Gladiator, though nothing is confirmed about it. The above quote, lest it be taken out of context, was asked directly about Dark Knight -- Yoshi did not bring it up himself. It's worth noting that Marauder is mechanically a vastly better fit for Dark Knight than Gladiator.
    (0)

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