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  1. #1
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    Considerations for chaging some ARC moves between SMN/SCH?

    I know I myself are very curious as to how they plan on changing class abilities with jobs (Such as GLA-> DRK for instance. considering how many of GLAs abilities are for tanking). Perhaps we could get some slight alterations for the ACN moveset with job crystals equipped

    SCH: Bane -> Boon

    Spreads a targets Galvanize and Replenish to up to three nearby party members. Only available when under the effect of Aetherflow.

    SCH: Energy Drain -> Replenish

    Restores 8% of target's maximum HP & MP. Grants a "Replenish" buff which continuously restores 5% of a targets HP & MP over 15 seconds. Only available when under the effect of Aetherflow.

    SMN: Energy Drain +
    Increases the amount of MP restored from using Energy Drain.
    (5)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Seifu View Post
    Perhaps we could get some slight alterations for the ACN moveset with job crystals equipped
    They just aren't needed. ACN was designed to fill both roles. The other classes were not.

    Quote Originally Posted by Seifu View Post
    SCH: Bane -> Boon
    This would remove nearly all AoE capabilities from SCH, gimping it compared to WHM in most 4-player content. Boon would be pretty overpowered in certain 8-player content -- completely nullifies things like Twintania's fireballs by spreading 2500-damage adlo shield to everyone.

    Quote Originally Posted by Seifu View Post
    SCH: Energy Drain -> Replenish
    So... remove MP regen why? Remove damage why? Add an insanely-powerful heal (38%!?) why?

    Quote Originally Posted by Seifu View Post
    SMN: Energy Drain +
    Already exists. It's called Energy Siphon, is a trait acquired at 36, and doubles the amount of MP recovered by ED.
    (0)

  3. #3
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Nooo, don't take my Energy Drain! Even Scholars need to use that sometimes, especially in Full Parties when a bunch of people just got one-shotted.
    (2)

  4. #4
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Both Boon and Replenish sound like incredibly OP skills. For replenish, I don't think really think SCHs need a DoT like healing skill. WHMs have one already. Plus your version of it refreshes both HP and MP. People already complain that SCHs have little to no MP problems when compared to WHMs. This would only serve to further unbalance the two classes.

    As for Boon, Adlo's shield when critted is EXTREMELY powerful. To have the ability to make it AoE would literally just be overkill at this point. No one would EVER bring a WHM to twintania if this change were to happen. Why? You know a fireball is coming because she places a marker over her targets head. Have your SCHs spam adlos on the target till someone crits then hit your version of "boon" and suddenly the whole group has a 2k+ shield on. It would only trivialize twin's mechanics and the virus nerf that was implemented by SE was meant to stop us from abusing virus to do just that.
    (0)

  5. #5
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    I get where you are going with this and I like the ideas tbh. FOr the sake of playing pretend lets say they were to implement these
    boon would be fine if it spread the buffs with perhaps half potency
    replenish would need to be nerfed to be closer to regen, something like 3% every 3 seconds for 15 seconds. I would say though even still that gives sch a huge one up over WHM but thats my 2 cents.
    (0)

  6. #6
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seifu View Post
    Perhaps we could get some slight alterations for the ACN moveset with job crystals equipped
    Already present in the game.

    Summon I and Summon II function differently based on the Job Crystal equipped.
    (0)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seifu View Post
    Perhaps we could get some slight alterations for abilities in all classes with job crystals equipped
    Fixed...

    Because the idea is good, and both Jobs and Classes should have real relevance and differences. **Note that any changes to skills will require the obvious re-balancing of other skills, and perhaps even roles**


    Some other ideas:
    • "Cleric Stance" should perform differently on CNJ and WHM. For WHM, 'Cleric Stance [II]' could read: 'Swaps current VIT and MND attribute ratings, Casting offensive spells will cause emnity reduction while the potency of healing spells is reduced by 20%. Effect ends upon reuse.
    • "Keen Flurry" on LNC should enhance Parrying (as it does now), for DRG, 'Keen Flurry [II]' could read: "Increases TP regeneration by 20%"

    And so on...
    (0)
    Last edited by Zantetsuken; 02-18-2014 at 01:28 AM.

  8. #8
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Gamemako View Post
    They just aren't needed. ACN was designed to fill both roles. The other classes were not.
    This will not be the case once other classes split into 2 (such as the example he gave)


    OP.... The abilities you describe not only are pretty OP are also replacing abilities Scholars use. The Bane sure they don't NEED that they are a healer 1st and dps 2nd.. but the Boon is OP.

    Energy drain you are taking away a ton of mana.


    Also... why would a sword and shield class turn into a 2h dps class? Makes much more sense for mrd to become dark knight
    (0)

  9. #9
    Player
    Seifu's Avatar
    Join Date
    Nov 2013
    Posts
    61
    Character
    Seifur Almasy
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zarzak View Post
    This will not be the case once other classes split into 2 (such as the example he gave)


    OP.... The abilities you describe not only are pretty OP are also replacing abilities Scholars use. The Bane sure they don't NEED that they are a healer 1st and dps 2nd.. but the Boon is OP.

    Energy drain you are taking away a ton of mana.


    Also... why would a sword and shield class turn into a 2h dps class? Makes much more sense for mrd to become dark knight
    DRK traditionally used swords, and with BLM/WHM having both 2H and 1H wepaons, i don't see why GLA can't as well.
    (0)

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Seifu View Post
    DRK traditionally used swords, and with BLM/WHM having both 2H and 1H wepaons, i don't see why GLA can't as well.
    Well the main reason why CNJ and THM can use a onehanded and twohanded weapon is because they have skills that are not dependent on their weapons of choice.

    All skills used by CNJ/THM can be used by one-handed and two-handed weapon since lvl 1 and both one-handed and two-handed weapon can be used by both their class and jobs.

    However, GLA basic skills depend on their sword and shield since lvl 1 where as THM and CNJ skills can be used by both their one-handed and two-handed weapons since lvl 1.

    They will need to rework GLA shield skills to be something new if they were to add Two-handed sword to GLA so GLA shield skills before level 30 can work for the lvl 1 -30 two-handed swords which is why they have plans for Two-handed sword to be a new class rather than a add on to GLA.

    When they mentioned future jobs will affect base classes more to suit their role they were referring to their class skills rather than adding new weapons and stuff. When GLA obtain its 2nd Job (whatever it might be) it will certainly keep the sword and shield aspect but skills will be adjusted to suit its new role as a DPS.
    (0)
    Last edited by EdwinLi; 02-18-2014 at 04:37 AM.

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