Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 133
  1. #31
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by XanderOlivieri View Post
    Everyone keeps bringing it up as if its a new Role to play. There are a bunch of other threads that bring this up. Just wanted to put my thoughts out there on the issue of "If its not a DPS role then how would it work?"
    <snip>
    I think you are confusing the "Scout" role with a "support" role. I have heard many people mention that Yoshi wants end game content to be revolved around: 2 tanks, 2 healers, 2 dps and 2 hybrid classes. He has talked about hybrid classes before, but I, unfortunately, have never found the source of the information these people gave me.
    (2)

  2. #32
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reiryuu View Post
    I think you are confusing the "Scout" role with a "support" role. I have heard many people mention that Yoshi wants end game content to be revolved around: 2 tanks, 2 healers, 2 dps and 2 hybrid classes. He has talked about hybrid classes before, but I, unfortunately, have never found the source of the information these people gave me.
    I've heard about the Hybrid classes before, but that would be more like what I said earlier (I think in another thread) about a Tank whose focus is Healing to generate hate topped with some normal hate generating moves. It could be a Tank or Healer and possibly Que up for both or either depending on what that group may need.

    Support I've heard about and see Bard being repositioned into it if it ever comes to life. Didn't think too deeply on it since its basically Controller from DCU who supplied Energy (in this case MP and possibly TP through regeneration skills) as well as a few additional buffs like the speed buff. Though for dungeon purposes I'd prefer the same basic set up 1:1:2:1. So large groups would end up with 2:2:4:2

    I guess it could get messy with that set up but lowering DPS set as some have mentioned (Not here I believe) as that would just make playing a DPS as a main even more cringe worthy with even longer wait times.

    I could have misinterpreted the meaning behind Scouting based classes, though my earlier statement of their general use still stands. I don't see a set up similar to a WoW Rogue working on here with the way battles play out, and if it were in similar design, then it would more situation than the complaints we already have for the current Melee DPS. It be nice if they were also DoT specialists or similar to Rift's Counter Blast types where each skill hit puts a counter on the creature to use other combos increasing the damage done or letting loose one big finale which takes all the Counters and causes a large amount of damage which scales up.

    Certain Counters and combinations can cause enfeebling effects as well. Other than a Puppetmaster or Beast master, a Scout if based on the counter set up would be the only Melee classes I'd be interested in playing.

    With the headache I tend to give myself thinking about the unknown mentioned that have been made, I'd sure as hell would rather the Musketeer next, either this coming Patch or the next. I'd like to see more information about the other hinted options appear sometime after, and really with implementations for new Role types, even double role hybrid classes, these sort of things would most likely need an expansion to release with it due to possible size of changes to be made.

    If we can keep Yoshida to his word about releasing a few Classes/Jobs in patches before the first expansion which may or may not come out this winter, that would be lovely.


    I feel as if I've just finished a gallon of coffee~ Wheeeeeee~
    (2)
    Last edited by XanderOlivieri; 02-17-2014 at 02:25 PM.

  3. #33
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Old topic for an old game.

    Lots of classes were originally planned for the original game. All of it got dumped, even Arcanist. The Arcanist you know today has absolutely nothing to do with the old Arcanist in terms of gameplay; the only similarity is their role in Limsa Lominsa.

    http://crevox.blogspot.com/2011/02/u...ass-stuff.html

    It basically has no better chance of getting into the game than anything else at this point. They will implement the most healthy class for the game when the time comes.
    (2)

  4. #34
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I wonder what the results would be now if they re-did that poll.
    @Page 1 statistics.

    More tanks!
    More melle!
    (0)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Deusteele View Post
    They may be having issues creating a unique identity for Musketeer. Because otherwise it is just an Archer with a gun. Creating unique attack animations could also be consuming a large amount of time, thus pushing it back.
    You mean like lancer is just a pugilist with a lance? ^^

    The identity would be in the skills.
    (1)

  6. #36
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shioban View Post
    Snip
    A shame no tanking class added to the chart isn't it.
    (0)

  7. #37
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Crevox View Post
    Old topic for an old game.

    Lots of classes were originally planned for the original game. All of it got dumped, even Arcanist. The Arcanist you know today has absolutely nothing to do with the old plans for Arcanist in terms of gameplay; the only similarity is their role in Limsa Lominsa.
    fixed it a bit

    It basically has no better chance of getting into the game than anything else at this point. They will implement the most healthy class for the game when the time comes.
    Except that musketeers have already a guild, the weapon models, the active stance animation, the standard shoot animation and a class lore ingame. They are already a part of La Noscea, while all the other future classes are very unknown in Eorzea.

    And don't forget that Limsa Lominsa have for now only 2 active classes, while the other cities have 3.
    (5)
    Last edited by Felis; 02-18-2014 at 12:03 AM.

  8. #38
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Crevox View Post
    It basically has no better chance of getting into the game than anything else at this point. They will implement the most healthy class for the game when the time comes.
    Actually it does;

    (3)

  9. #39
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Shioban View Post
    Actually it does;
    Polls do not determine which class is implemented. Many other factors come into play (the health of the game).

    Example: Yoshida has already acknowledged the game lacks tanks, on multiple occasions. A fun, interesting tank class would decrease this shortage.

    Except that musketeers have already a guild, the weapon models, the active stance animation, the standard shoot animation and a class lore ingame. They are already a part of La Noscea, while all the other future classes are very unknown in Eorzea.

    And don't forget that Limsa Lominsa have for now only 2 active classes, while the other cities have 3.
    They can delayed, scrapped, never implemented; anything could happen. Like I said, they will implement what provides the most benefit overall, in terms of game health and fan desire, in order to continue to have the game succeed into the future. Musketeer may not fit this now, and it may not fit it ever. When the time comes that things fit, it will be added. Tons of things have been scrapped or postponed indefinitely, even things that they said would happen and just didn't. Want some examples? DirectX was supposed to come with PS4 launch, now he's saying not until the first expansion. What happened with the system where Free Companies capture Primals and can summon them? I could go on and on.

    Like I said: it could happen, or it could not. It all depends on what fits, and there's way too many variables involved. The poll above is just helping push one variable into positive light (fan desire).
    (0)
    Last edited by Crevox; 02-18-2014 at 01:58 AM.

  10. #40
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Shioban View Post
    Actually it does;

    This poll means nothing more than "this is what the players would like." In no way is it "this is what the devs will work on next."
    (2)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread