So long as you dont lose a rank I'm cool w/ it.
edit: but keep in mind that with a strong death penalty group wipes will result in the blame game.
So long as you dont lose a rank I'm cool w/ it.
edit: but keep in mind that with a strong death penalty group wipes will result in the blame game.
Honestly, it wouldn't be too bad. I really miss the Sneak/Invis/Deo thing from FFXI. That made exploring seem more fun. (Maybe make them last longer, and have an actual timer on them so I know exactly how long I have to get somewhere safe...)
You lose the encounter in question, which may or may not have more consequences depending on the content itself. For more lighthearted content you don't lose much [time] but enough to set back your progress for a while. For less lighthearted content you may not be able to retry the event in question or you have to go all the way back to the start and climb up again.
It all boils down to [time] either way. You lose exp = you lose time needed to gain back that exp. You lose durability = you lose time needed to gain money and items to repair your equipment. Time is always the penalty, and this game gives you enough penalty for what kind of content there is available. When stakes get higher, the time lost will reflect that.
I feel there should be more of a penalty for death. I'd welcome the "SP loss but no de-level" thing.
I have to agree with Nharil, the idea of saving up Guardian at the aetherite for the resurrection sickness is very good.
About the exp loss... i'd only choose on the rank, not the base experience. Since if it won't drop you from your current level and it doesn't matter if you level a DoW, DoM, DoH or DoL you can rank it up fairly easy.
I would say loosing durability on an item upon death shopuld be mandatory thought. As it would be nice that at 0% it unequips, as for weapon, get a message saying you can no longer attack and need to equip another weapon or repair. Since the game started i simply use the same gear and barely repair it, running with a 0% durability on gear.
If you die and get something to 0% is prolly your own fault for being reckless going to a camp whitout the proper and fixed armor. I don't mean each time you die you loose loads of durability, but maybe a 2-5% will help people to understand that everything got their maximum uses... so gear do "die" while you do too. Giving even more importance to the DoH players with this.
After FFXI and the exp loss no thanks. I think it is a annoyance and i have died plenty of times through my own fault or by the fault of other players, and it was a pain and not fun at all. I like the game the way it is and it is not FFXI, i still think about what im doing and be careful because i don't want to die.
This is exactly the problems. People die a lot or do stupid things because there is no real penalty.
And waiting 3min isnt nearly the same as loosing 5.000SP unless you fight 24/7 to earn skill points.
As people said. Dying could be even convenient as it is now. (Cigarrette, Bathroombrake etc)
The game is way to easy leading to a lot of players who are not concerned of what they are doing in this game.
We just need to look at behests ppl attacking without thinking.
And people complaining about losing fun.
For me its no fun fighting a battle where I dont care if i win or lose or fighting with a group of people where 50% of them randomly do stupid stuff.
That too if they bring out penalty I will never ever pt with randomers. It's pointless waste of time.
Why is that? In FFXI it worked just fine.
"Randomers" would be more concerned in what they are doing + people would want to help them more often to do so, whitch brings ppl closer together!
The game is easy because the content is easy, not because there is no death penalty.The game is way to easy leading to a lot of players who are not concerned of what they are doing in this game.
Or they could make you wait 30 mins (the time it takes to get back 5000 SP) and nothing changes. How fun.And waiting 3min isnt nearly the same as loosing 5.000SP unless you fight 24/7 to earn skill points.
In FFXI you either grouped or didn't play. There was no other choice, so of course it 'worked'. "Too bad" this game is different.Why is that? In FFXI it worked just fine.
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