No death penalty! Just increase the weakness condition to 5 or 6 mins.
I have already replied in the twin thread, but...
No exp loss for me. You don't gain anything, but you lose a lot.
- you can die for other's fault. So you start to avoid who don't know well.
- you can die for technical problems: loss connection, high latency,
- I wanna TRY. sometime I wanna try stupid, really stupid things. If I lose exp, I'll close myself as a porcupine, escaping risks.
- this is a negative feature, There are masochists, but if I ask: what do you prefer,
1.a gift if you perform your job well
2.a kick in your.. face if you do something wrong,
what do you think he'll reply?
- Others
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
It's a small XP lost of an hour at most, not a character wipe here.I have already replied in the twin thread, but...
No exp loss for me. You don't gain anything, but you lose a lot.
- you can die for other's fault. So you start to avoid who don't know well.
- you can die for technical problems: loss connection, high latency,
- I wanna TRY. sometime I wanna try stupid, really stupid things. If I lose exp, I'll close myself as a porcupine, escaping risks.
- this is a negative feature, There are masochists, but if I ask: what do you prefer,
1.a gift if you perform your job well
2.a kick in your.. face if you do something wrong,
what do you think he'll reply?
- Others
That's like saying if you like fried chicken you're inviting a heart attack.
Less death penalties = more challenging encounters can be implemented.
The fact that you lose should be the punishment.
This is exactly how its going to be just like in XI. So many people afraid to try new things or branch out because they don't want to chance losing xp. So then this sense of EVERYBODY MUST PLAY AS THIS! type attitude arises then people complain because they can't enjoy a game the way they want to. You can get mad at the people afraid but then again can you really blame them? I have a solution to this problem ALL should(hopefully lol) agree too...- you can die for other's fault. So you start to avoid who don't know well.
- you can die for technical problems: loss connection, high latency,
- I wanna TRY. sometime I wanna try stupid, really stupid things. If I lose exp, I'll close myself as a porcupine, escaping risks.
How about they make it a option you can choose... SO! The people wanting such ancient practices can have their thrill of sp loss(giddy!) and those of use that don't can keep our sp(maybe just get a 5 min duration). All in favor? Its win/win
Last edited by Akumu; 03-10-2011 at 05:32 PM.
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What do you lose? Maybe we should put a big dunce hat over your head for one real day to be effective?
So far it's just a coffee break to anyone dying.
What was the difference with XI? When you died you got a 5 min break. but if you was a healer or tank the entire party took a 5 min break. Adding sp loss solves nothing but adds more problems. If nothing else the great possibility of an idiot or tech problem screwing your time invested over. I can understand there needing to be a stronger penalty for death but sp loss solves nothing.. As i stated in my previous post they can make it optional so all who feel this should happen can get all their sp loss thrills.
edit: I was never afraid to die in XI and wouldn't be in XIV if they added this stupid penalty. Whats the point though? For a more severe penalty? I wouldn't give a hacker my password and i don't want idiots being able to screw me over when they feel like it.
Last edited by Akumu; 03-10-2011 at 05:52 PM.
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