Quote Originally Posted by Decrith View Post
Melee DPS doesn't necessarily have to "tank it"
But I'm actually not interested in intentionally slowing down on DPS just to let a ranged DD tank it. This doesn't exactly speed up the kill.

Quote Originally Posted by Decrith View Post
Chirada doesn't do a lot of damage other than her skills, Slipstream (dodge it), Friction (dodge it). Downburst is the only threat to DPS which can be mitigated a lot when all 4 dps stack together.
It's not about Chirada's DPS, it's about grabbing aggro due to higher DPS so any competent melee DPS will end up tanking her.

Quote Originally Posted by Decrith View Post
I've done this a lot and I say if you know you're stuff, you won't be having problems with your positional skills, especially since you'll be busy using LB1 on Chirada anyway.
We don't use any LB on Chirada and just kill Garuda with LB2/LB3, when her HP are low enough.

Quote Originally Posted by Decrith View Post
Also note, after Chirada is dead, Suprana doesn't cast Wicked Wheel anymore.
Yeah, that's actually the same with the "provoke method", JP style doesn't have an edge here.

Quote Originally Posted by Estellios View Post
And this way doesn't require 3 tanks.
Of course not, but one of your DPS will have to fill in as a third "tank".


Quote Originally Posted by Estellios View Post
The DPS just unload on Chirada immediately and if your DPS is good enough you can kill her right when Garuda/Suparna switch places. Typically a BRD will end up tanking anyway just because they are ranged and their damage is front-loaded and their DoTs are so potent.
The "provoke" method also immediately unloads on Chirada and I'd say no to a Bard ending up to be the tank, if your melee DPS know how to play their classes.

Quote Originally Posted by Maku View Post
DPS should all stack right in front of Chirada, this makes is easiest to avoid slip stream. This includes ranged DPS and positional Melee DPS. You will kill it plenty fast enough without the positioning.
Stacking in front of Chirada does again equal DPS loss. What exactly is the advantage of the JP style method, other then to make up for either bad tanks and/or bad healers?

Quote Originally Posted by Samsta View Post
How is the other one NA method?
Don't really know if this is an NA method, but this is how we handle things in EU:

- OT grabs Chirada and the Spiny Plume and takes them to the South-East
- Melee DPS will follow the OT, all of your DPS (incl. range) will focus on killing Chirada first
- MT grabs Garuda and Suparna and takes them to the North-West
- healers and ranged DPS will go to the South-West
- Once Chirada is dead, the OT will provoke Suparna and drag her into the melee corner
- Once OT is at 2 stacks, your MT will provoke Spiny and start to prepare it to be at < 20% HP before the jump
- all of your DPS focus in killing Suparna and then switch to Garuda for the remainder of the time
- when Garuda jumps, just kill the Spiny and you are set and done

This method has only 2 people tanking (dedicated tanks), allows positionals for your melee DPS, doesn't require ranged DDs to be in melee range and totally avoids any whicked wheel on the melee DPS. Your main tank will have to handle a double Whicked Wheel, but this is easily done by using Cooldowns.

I really don't see any advantage in using the JP method, unless you have to make up for fail tanks.