But I'm actually not interested in intentionally slowing down on DPS just to let a ranged DD tank it. This doesn't exactly speed up the kill.
It's not about Chirada's DPS, it's about grabbing aggro due to higher DPS so any competent melee DPS will end up tanking her.
We don't use any LB on Chirada and just kill Garuda with LB2/LB3, when her HP are low enough.
Yeah, that's actually the same with the "provoke method", JP style doesn't have an edge here.
Of course not, but one of your DPS will have to fill in as a third "tank".
The "provoke" method also immediately unloads on Chirada and I'd say no to a Bard ending up to be the tank, if your melee DPS know how to play their classes.
Stacking in front of Chirada does again equal DPS loss. What exactly is the advantage of the JP style method, other then to make up for either bad tanks and/or bad healers?
Don't really know if this is an NA method, but this is how we handle things in EU:
- OT grabs Chirada and the Spiny Plume and takes them to the South-East
- Melee DPS will follow the OT, all of your DPS (incl. range) will focus on killing Chirada first
- MT grabs Garuda and Suparna and takes them to the North-West
- healers and ranged DPS will go to the South-West
- Once Chirada is dead, the OT will provoke Suparna and drag her into the melee corner
- Once OT is at 2 stacks, your MT will provoke Spiny and start to prepare it to be at < 20% HP before the jump
- all of your DPS focus in killing Suparna and then switch to Garuda for the remainder of the time
- when Garuda jumps, just kill the Spiny and you are set and done
This method has only 2 people tanking (dedicated tanks), allows positionals for your melee DPS, doesn't require ranged DDs to be in melee range and totally avoids any whicked wheel on the melee DPS. Your main tank will have to handle a double Whicked Wheel, but this is easily done by using Cooldowns.
I really don't see any advantage in using the JP method, unless you have to make up for fail tanks.