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  1. #1
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    The problem was, dynamis did incur a lockout (not an entire week) and also had quite a pricey tag attached to it initially.

    Also, what you described is instances where content was developed over several years. When we get to that point in 14, all these "OMG this game has no content" issues will disappear. Around the time of ToAU, we finally had enough endgame content to keep even the most hardcore shells in game the entire week.

    It just will take time to get to that stage again. 11 never felt boring because you could always be doing something. However, that 'something' was often very time consuming. You could argue about this contributing to 'content' I suppose. I don't think you would find many people who would enjoy the old HNM system. Finally, dynamis was added around the December of the year of NA PC release IIRC? Then we had something other to do than camp the kings and level other jobs. Leveling also took much more time which created this artificial feeling of having content to do. It wasn't really content....just a huge time sink.

    I've always been interested in exploring the concept of time management in MMOs. To me, I think I like having to spend a lot of time to get things done even if I know it's just giving me false senses. Leveling was done in such a way that it allowed us to explore the world they had designed and it was a pretty elaborate one at that.

    I think what many of us have issues with is the fact that we are rushed to endgame and then given nothing to do. We think: either make the journey to 50 a little longer but enjoyable or increase the amount of content at endgame. Give me something with an abysmal drop rate that I can farm over and over again with a willing group. It's why I love farming Ultima and the extremes so much. The chance of loot is rare, the risk is great, and the odds of winning are against me. But when I do win and when that loot does drop (58 runs for Ultima's choker of striking), it feels amazing.
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  2. #2
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hitome View Post
    snip

    500k wasn't that much gil between 64 people. Furthermore, they did eventually make it so you can just buy a permanent key item for regular & CoP dynamis each. And it doesn't matter how much stuff YP adds, if it keeps following the current trend nothing will change; it's just an endless ladder from 1 set of content to the next, to be cast aside when you're done with it rather than having a wide selection of things to do.
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  3. #3
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NefGP View Post
    500k wasn't that much gil between 64 people. Furthermore, they did eventually make it so you can just buy a permanent key item for regular & CoP dynamis each. And it doesn't matter how much stuff YP adds, if it keeps following the current trend nothing will change; it's just an endless ladder from 1 set of content to the next, to be cast aside when you're done with it rather than having a wide selection of things to do.
    It was one million. And yes: that was a lot of money even between 64 people which never showed up. Try 30-40.

    I have a feeling you didn't play during NA release or shortly afterwards.
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  4. #4
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hitome View Post
    It was one million. And yes: that was a lot of money even between 64 people which never showed up. Try 30-40.

    I have a feeling you didn't play during NA release or shortly afterwards.
    9 years, from start of NA launch. Was never an issue.
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  5. #5
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Hitome View Post

    Also, what you described is instances where content was developed over several years. When we get to that point in 14, all these "OMG this game has no content" issues will disappear. Around the time of ToAU, we finally had enough endgame content to keep even the most hardcore shells in game the entire week.


    Your talking about in the instance of a MMO where content remains relevant and useful after it is no longer top tier. That is not the way modern MMOs work (sadly) Content is instantly invalidated left and right. Look at Wow's 1st expansion. The trash drops from mobs 3 levels in were better than top tier raid drops at the time.

    Not to mention unlike EQ/XI the events are 3-5 minutes long on average. There would literally have to be 10 events for every 1 event in EQ/XI to equal the content available.
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