Not really. Too often people just get all butthurt over XI because the drop rates were bad, and I agree they were horrible, but that doesn't mean the content wasn't necessarily done right. Relic weapons and Sky/Kings were a bit of a mess, but a lot of that had to do with the ridiculous spawn times (1~7 days) and utterly brutal drop rates on stuff like Diorite. Dynamis itself was a lot of fun, and there was no need to be so stringent with the currency and Relic Armor drop rates - particularly when most Relic weapons were only marginally better in performance than the next best option, save for a few things like the Haste from Catastrophe and the low chance of a super crit.
The simple fact that everything you killed had a chance of dropping loot, and you had to hunt for time extensions AND THERE WERE NO STUPID WEEKLY CAPS made it fun. I actually liked the 3 day lockout because unlike CT or Coil it doesn't force you into a single drop for that week, and it makes it somewhat easier to plan/schedule with your group. I've yet to see a reasonable argument as to why we can't have more content like XI did, with horizontal progression just with better drop rates - especially since it'll be weird having THF in this game with no real need for treasure hunter. Yes THF has other applications as well like hate manipulation, but it's always been a treasure hunter at heart, and in a game where everything is simply handed to you via coffers and and tokens, well it kinda defeats the purpose.
I don't like to generalize, but a lot of what I see from people here is simply selfish impatience - people who don't want to be bothered to actually work together and enjoy the content itself, working towards those shinies and would rather just have it handed to them for being able to memorize a fixed pattern with no variation and mindlessly spamming 1>2>3 every fight. I am by no means saying XI was perfect, merely that it was on the opposite end of the spectrum of ARR being far too harsh in its rewards vs time spent (at least up until Abyssea anyway). While that made getting those shinies all the more satisfying, it did cause people to burn out in much the same way that people are already burning out on ARR due to lack of content.
There's a happy middle ground to be found for sure, and the sooner the devs realize that the better.