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  1. #61
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble of the tank is the gameplay, is not that hard, but the fun factor is terribly bad... you aren't really active, you are reacting to the monster, when the dps will have a cycle (more less complex depending of the class) they will have a lot of skill out gcd to use for feel more active and that not the case of the tank. all the out gcd skill are either a stun or survival skill. with a good healer or if you play well, you will need this in some situation but it's still rare.

    the tank and healer don't need more class, but more fun!
    (0)

  2. #62
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by Moirear View Post
    Whoever thinks DPS have less burden of responsibility than tanks or healers is gravely mistaken. I see examples using Titan's heart phase, but I can think of plenty of others.
    Have you ever healed or tanked on Brayflox's Longstop with both DPS players not even having their jobs unlocked? I have for either role, and it's awful. Haukke Manor story mode with DPS who don't understand the most basic spells/abilities and how to use them in rotation for maximum dps? Archers who can't wait 2 seconds to attack mobs till the tank pulls them in Sastasha?

    DPS have incredible responsibility, not just on straight-up dps checks.
    All of your examples are DPS checks, though. So DPS's only real responsibility is DPS checks, ergo knowing their rotation.

    Wow, so difficult.
    (4)

  3. #63
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57

    Market Solution

    What they should do is let the Duty Roulette bonus for picking at tank class increase based on queue times. This way, people who play a tank will actually be compensated appropriately.

    Specifically, instead of the bonus being stuck at 750 gil, it will balloon up until it's worth it enough for tanks to take it.
    (1)

  4. #64
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @Iecerint: they can put whatever they want, the trouble to be fun at play is not there... because of the gameplay of the class and the reaction of most people with who to teams up.

    you have the choice, the dps that burst dps at the start of the fight, that don't follow the start or the sign... or decide to pull at your place...
    the healer that prefer dps than heal you or that don't dispel you or let you die and say is your fault.

    Tank is frustrating, the people don't make it better and the class don't help!

    you want to have more tank? make it worth the frustration to play with the dps and the healer that don't care for the jobs of the tank. make the class fun to play!
    (0)

  5. #65
    Player
    Kelvani's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Kelvani Avendur
    World
    Goblin
    Main Class
    Gladiator Lv 50
    One of the biggest challenges I see for the entire duty roulette system is a lot of tanks and healers just plain dislike certain dungeons. If they see Pharos.. they drop group. If they see Brayflox.. they drop group. Roulette is cool and all, but it would be nice if you could tailor the roulette to exclude 1-2 you don't want to do. That way you could still queue to a random dungeon, just not the one you hate =p
    (0)

  6. #66
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by silentwindfr View Post
    you want to have more tank? make it worth the frustration to play with the dps and the healer that don't care for the jobs of the tank. make the class fun to play!
    Surely the same goes for any class? You could queue forever as a DPS and wind up with a tank who can't hold aggro, or a healer who keeps going afk during critical pulls. The onus is on the group as a whole, not on any one individual in the team. Being a tank doesn't suddenly make the dungeon any more difficult, nor does it guarantee you'll get good group.

    I personally don't feel that tank is all that frustrating a job. Sure, I've lost aggro a few times to DPS burning down the mobs in the wrong order, or healers who throw up a Regen just as I pull a group of mobs. But then equally I've pulled aggro on a healer and DPS from tanks who either didn't keep up their rotation or relied entirely on Flash alone to keep groups.

    The number of tanks is definitely on the rise though, so your fears may be ungrounded by the time 2.2 arrives.
    (0)

  7. #67
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Tanking in this game just isn't for everyone. I have a tank and dps, and while PLD is my favorite job to play there are days where I just don't feel like dealing with bs/stress. Sometimes I am just not in the mood to join into a group where the smallest thing starts flaming. Half the time is isn't even anything wrong, people are just toxic to tanks. Even in lowbie dungeons I will get some new tank and people instead of helping him with something they rage. Rage on a lvl 20 tank who just started the game in a dungeon that could be done with 2 people, nice. Playing DPS is just much more stress-free, which is for the most part why people play video games in the first place.

    I think increasing rewards would help, I would roll tank more.
    (1)

  8. #68
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    All increasing rewards will really do is introduce more people who don't really want to play a tank (or healer as the case may be), they just want to get the rewards. They will run the dungeon/mission once to get their reward for the day/week/etc and happily go back to their other class. It doesn't really alleviate the problem: getting more people to want to play tanks as a main class. Even worse, they may do this all without learning or even caring to learn how to play the class properly causing more friction between the player base.
    (0)

  9. #69
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    After playing all three types of classes (Heal/DPS/Tank), I have to say... I don't understand people claiming the huge differences in gameplay.

    Tank: Minor DPS/Placing Fight+Keeping it there/Marking Order for Trash+Boss fights with more than one enemy.
    Heals:Minor DPS/Major Healing/Keep Aggro down to help tank/Avoid laggy AOE when tank/dps is unable to stun/silence.
    DPS: Major DPS/Minor Healing/Keep Aggro down to help tank/Avoid laggy AOE when tank/heal is unable to stun/silence.

    My personal favorites are Healer/Tank, but maybe I like the abuse. I love the game, I just feel maybe the issue is that the gameplay of any MMO boils down to who is doing their skillset combos correctly and moving appropriately.
    (0)

  10. #70
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Reiryuu View Post
    All increasing rewards will really do is introduce more people who don't really want to play a tank (or healer as the case may be), they just want to get the rewards. They will run the dungeon/mission once to get their reward for the day/week/etc and happily go back to their other class. It doesn't really alleviate the problem: getting more people to want to play tanks as a main class. Even worse, they may do this all without learning or even caring to learn how to play the class properly causing more friction between the player base.
    I don't want to deal with fighting Titan over and over again with pf groups, but I'll do it for the reward. Most endgame content is about getting certain rewards. If I can afford a house faster because I am rolling tank, yeah I am going to enjoy it more. A lot of the time I don't enjoy CT, but I sure enjoy it when I get my loot. The better the reward the more desired the content will be. I think the reason most people do more difficult fights is for the rewards/loot, primals would not be fun if they offered nothing in return. By raising rewards you can eventually find a balence point.
    (0)

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