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Thread: The Monk Temple

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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
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  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
    You seemed to have the right idea:

    Quote Originally Posted by Sleigh View Post
    Dragon Kick > Twin Snakes > ender > PB > True Strike X 3 > ender > DK > DK/Bootshine > TwS
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  3. #3
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
    Quote Originally Posted by NoctisUmbra View Post
    You seemed to have the right idea:
    Quote Originally Posted by Sleigh View Post
    Dragon Kick > Twin Snakes > ender > PB > True Strike X 3 > ender > DK > DK/Bootshine > TwS
    Yep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
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  4. #4
    Player
    Tua's Avatar
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    Aug 2013
    Location
    Odin's pocket
    Posts
    58
    Character
    Tua Teatime
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mister-Wonderful View Post
    Yep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
    Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6j
    (0)
    Tua Teatime | ♦ Machinist ♦ | Odin [EU]
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  5. #5
    Player
    aldoxzx's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Boda Omkka
    World
    Famfrit
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tua View Post
    Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6j
    I've found that the guaranteed crit with Bootshine averages more damage per hit than True Strike. It was something like 560 average hit with Bootshine versus 530 for True Strike (tested awhile back so don't remember specific numbers).
    (0)