Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
Let's assume, in theory, a fight where the player has virtually no chance of dying or dropping stacks, and it lasts more than 3 minutes. Where is the best time to PB for increased damage after it comes back up?
You seemed to have the right idea:
Yep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6jYep, 3x True strike and then keep GL3 is what I do, it isn't much but I don't like to leave PB sitting there unless I know i'm gonna need it as well. I just make sure ToD is on and place demolish, then I'll PB and do 3-4 true strike, GL3 move, and before PB ends i'll re app dragon kick and twin if possible and then keep rolling into Bootshine and continue.
Tua Teatime | ♦ Machinist ♦ | Odin [EU]
twitch.tv/tuatime | twitter.com/tuatime
I've found that the guaranteed crit with Bootshine averages more damage per hit than True Strike. It was something like 560 average hit with Bootshine versus 530 for True Strike (tested awhile back so don't remember specific numbers).Opinions on using Bootshine spam instead of True Strike? ref: http://www.reddit.com/r/ffxiv/commen...or_dps/cf6mg6j
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