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  1. #221
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    With HNMs, they are pretty much the Odin/Behemoth fate but I would agree that they should consider a better means of having that content work.

    If you take events for example, the Shantoto and DQ quest Fates are actually challenging if you are doing them with less people, they clearly took the time and effort to make mechanics for a challenging experience, but it's for naught when a zerg of 200+ people go in and wreck the creature.

    When it comes to HNMs and XIV in general, it should always be about the skill, not who can wait the longest and get first claim. That ugly time sink does nothing more than waste peoples free time and takes the fun out of the game.

    When it comes to HNM though, using FATEs would work if done in a instanced manner.
    Behemoth spawns, talk to a person and then it puts you into an instance ranked A-Z 32-40 max can enter each instance which would provide with more than a normal alliance but at least still provide a challenge to those in the Fate, <_< not to mentiona chance at gold reward.

    However there are other ways to add HNMs to, but they should be done without using time constraints as a main means of obtianing them aka the wait and see method.

    Treasure maps are one way to introduce HNM, they alrdy have fights that are basic but at the same time their suppose to be because it's fresh and new, later on more grand and challenging aspects can be added to treasure maps to an HNM like concept.

    A treasure map, could start off with a weak group and then unlock another part, as you complete the challenges on the map you unlock further and further to the grand prize. It could be an X marks the spot kind of map.

    Say first part puts you intoa location and you have to do x thing before time runs out. Complete it then go to next spot where you have to take down the monster guarding the route to the next area, beat that then the last part you find the treasure and now have to defeat the megaboss protecting it, beat him and you get the treasure.

    HNM like concepts like that could be added where the time spent can moreso be on actually playing the game and not just waiting around and hoping something will pop up soon.
    (0)

  2. #222
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    When it comes to HNMs and XIV in general, it should always be about the skill, not who can wait the longest and get first claim. That ugly time sink does nothing more than waste peoples free time and takes the fun out of the game.
    You have people that like competitive content. And the people that waste their time are those who don't like it.

    Popped NMs like ZNM are outdated as well, we have instances for these types of things now so people can do them when they want.
    People only say things are outdated if they personally didn't like the content style. As for do them when they want. Do you really think people only want to do coil once a week?

    I would say that instances are "outdated" and have nothing to do in a MMO. After all, when you go into an instance, you leave the MMO and join a small server with 4-24 other people.
    (5)

  3. #223
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Again, I am not saying we will replace instanced raiding. All I am saying is we need diversity in the end game, preferably content with a long term goal and available for alliance play at any time. This is an mmorpg after all, we do not need to play a lobby game of instances. I want to go challenge hard/challenging bosses at anytime of day/anytime of week with my FC.
    (1)

  4. #224
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amberion View Post

    People only say things are outdated if they personally didn't like the content style.
    Pretty much. Fetch it quest is outdated as hell but it's still in every mmo. WoW standards are outdated.
    (2)

  5. #225
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well time sink difficult doesn't equal challenging, it was basically a necessary game design back when everyone was still using dial-up to connect to the internet. The reason people voted for instance battles and no claim system was because we didn't want to deal with the end game drama of FFXI.

    "9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy's defeat?"

    "10. If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?
    * "Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example."
    (2)
    Last edited by Dyvid; 02-16-2014 at 04:34 AM.

  6. #226
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dyvid View Post
    Well time sink difficult doesn't equal challenging, it was basically a necessary game design back when everyone was still using dial-up to connect to the internet. The reason people voted for instance battles and no claim system was because we didn't want to deal with the end game drama of FFXI.
    You really need to tell me how you make that connection between time sinks/instances based on dial up. WoW was also made for dial up, and guess what? It had instances. And it had time sinks.

    An MMORPG need time sinks. This game has it, just not in the right amount and in the right place. Instead it has lock out that makes it so people log in on Monday, do their thing and log out, then come back next week.

    As for the end game drama and voting. I wonder how many of those that voted was actually a part of a HNM shell where it happened.
    (1)

  7. #227
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dyvid View Post
    Well time sink difficult doesn't equal challenging,
    And yet they still incorporated it into every new MMORPG.

    we didn't want to deal with the end game drama of FFXI.
    And yet there's even more drama because of how 'loose' these type of games are.
    (7)

  8. #228
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    And yet they still incorporated it into every new MMORPG.



    And yet there's even more drama because of how 'loose' these type of games are.
    So true. What's the opposite of rose-tinted glasses?
    (2)

  9. #229
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Totally agree

    I would love having this, but please make it a side story not main story, so you don't have to dumb down content so everyone can do it, having several stories would give more depth to the game, give us back the NM's we had and add more in that area to get our pop items, BCNM's I loved the tension of expending some rare coins without knowing if you would get the drop you want or if you would be able to kill the boss, being a single try fight, add more interesting npc's to the game...
    (2)

  10. #230
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I think what gets me is the whole: "(New Dungeon) is the most challenging dungeon yet!"

    Then suddenly...

    4 man content.

    Yeah no.
    (8)

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