It's not necessary, and I agree with that.
However I still think the best possible solution is to just give us wedding clothes/accessories, a wedding chapel with interactable mechanics, and just let the players enact their own weddings.
I agree, unisex clothing though cause i wanna be a blushing bride.
Before anyone talks shit... I'm dead serious.
I'll state my viewpoints flat-out. There does not need to be an in-game marriage system. At all. There's literally no point as, in its most ideal state, it would be purely an aesthetic thing that is absolutely arbitrary and will do little but spark controversy from either side of the same-sex marriage debate. If not-inclusive, the LGBT community will cry foul. If inclusive, the other side will cry foul. Seems like too much of a headache.
And if there were gameplay benefits to being married in-game, then that would be significantly worse, as it would cause the tradition/equality debates to be fifty times fiercer.
Just... I think SE should trash their in-game marriage ideas and leave it to the RP communities to carry out their own marriages as they see fit. If anything, SE should get their writers to think up some fun lore on how marriages in Eorzea are conducted (including details on specific variants of marriages based on nationality, race and tribal affiliations, etc.)
Last edited by HakuroDK; 02-15-2014 at 03:53 PM.
Random thought.... what happens if you use a fantasia potion after marriage...?
I see a lot of whining over nothing that you already have it, I am against it but it doesn't matter what my opinion is though here you go.
I don't see why you don't make a male model with a female name or the other way around, then get the wedding then drink the potion of fantasia.
Problem solved stop complaining about something you already have.
While it may not exactly solve anything... I pointed it out as an additional complication if there are gender locked content outside of vanity equipment.
Imo, it'd just be easier to get the option to marry anybody. No race or gender lock. /shrug
Marriage ingame. Not a feature I plan to use.. unless I find the benefits worthwhile.
Player
Considering tribes and race are less of an issue in Hydaelin than in Vana'diel, the core of marriage IMO should be determined by city state.Just... I think SE should trash their in-game marriage ideas and leave it to the RP communities to carry out their own marriages as they see fit. If anything, SE should get their writers to think up some fun lore on how marriages in Eorzea are conducted (including details on specific variants of marriages based on nationality, race and tribal affiliations, etc.)
Like say Gridanians have the chapel/sanctuary of the twelve, but traditionalists prefer to have the ceremony held in the forest itself (probably somewhere around Bentbranch), presided over by a conjurer and traditional gifts are foodstuffs since the celebration banquet held afterwards is a communal effort of those invited to honor the newly married couple.
In contrast, Ul'dahn weddings are presided over by a thaumaturge (or two, one following Nald and one following Thal) and are generally themed around "paving the road" and wishing good fortune to the happy couple (if I recall, the post I wrote for this on the beta forums had the couple get a small gift in money and get showered in flower petals - flowers being incredibly valuable in Thanalan given its arid conditions).
Lominsan weddings would be presided over by a representative of Maelvaan's Gate. Instead of being entirely faith-oriented like Ul'dahn and Gridanian ceremonies, arcanists act as a representative of the government to oversee the ceremony and make it official (kind of like the mayor of a town presiding over a wedding or a representative of the state/region's governor). Llymlaen is still evoked in a way, as the ceremony would make the point that just like the Navigator guides the denizens of the sea, so must the couple lead each other into a brighter future, together.
This is stuff off the top of my head and trying to recall the post I made about it on the beta forums. Wish I could remember more. =/
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I think any option will be bad for SE.
If they decline to implement marriage for same-sex couples, they're insulting the entire LGBT community.
If they do implement it, they're insulting everyone who's against same-sex relationships, and going pretty hard against several countries' cultural values, including their own native Japan.
If they refuse to implement marriage at all, everyone will be upset about it except the people who only strictly play for the dungeon-raiding.
Personally, I think promoting LGBT equality and acceptance would be the lesser of two evils in this case, but considering Square Enix are a Japanese company, I fully expect them to just not do marriage at all or just keep it strictly heterosexual "because of social concerns"
I really cannot see a significant number of people that will be outraged or quit over them not implementing marriage...
Not implementing it at all is by far the "safest" decision that will anger the least number of people. Seriously.
Why arcanist?Lominsan weddings would be presided over by a representative of Maelvaan's Gate. Instead of being entirely faith-oriented like Ul'dahn and Gridanian ceremonies, arcanists act as a representative of the government to oversee the ceremony and make it official (kind of like the mayor of a town presiding over a wedding or a representative of the state/region's governor). Llymlaen is still evoked in a way, as the ceremony would make the point that just like the Navigator guides the denizens of the sea, so must the couple lead each other into a brighter future, together.
With the marine tradition a Musketeer would fit better (maybe the Admiral herself if one of the two have a high GC rank). Arcanists are only customs officials.
The same you can say about the vanity system (but with crafters versus anti-crafters instead of LGBT)I'll state my viewpoints flat-out. There does not need to be an in-game marriage system. At all. There's literally no point as, in its most ideal state, it would be purely an aesthetic thing that is absolutely arbitrary and will do little but spark controversy from either side of the same-sex marriage debate. If not-inclusive, the LGBT community will cry foul. If inclusive, the other side will cry foul. Seems like too much of a headache.
Last edited by Felis; 02-15-2014 at 09:50 PM.
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