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  1. #81
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sedant View Post
    Actually the tactic involves multiple melles who grab Chirada and burn the hell out of her on the East side of the room while the off tank takes Suparna south and the main tank handles Garuda in the normal position. Very easy to manage as long as they are substantially geared.
    Hmmm on my server, they're doing:

    MT 11 o'clock - Garuda
    OT 1 o'clock - Suparna
    Others 7 o'clock - Chirada

    And yeah, I'd only ever done the MT Garuda + Suparna method before. I tried the 3-way method, and was pleasantly surprised when I found out that Garuda and Suparna swapped positions (and tank aggro).

    Quote Originally Posted by Abigs View Post
    11-1-7 and win

    get melee for chirida.. insta LB.. then switch to suparna

    and win
    Pretty much this.
    (1)
    Last edited by juniglee; 02-03-2014 at 01:43 PM.

  2. #82
    Player
    Abigs's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Keith Godbigan
    World
    Tonberry
    Main Class
    Marauder Lv 50
    11-1-7 and win

    get melee for chirida.. insta LB.. then switch to suparna

    and win
    (1)

  3. #83
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Lot of people on Ultros seem very afraid to try the method on the video in the Wiki section of this fight, which involves Suparna dying first and being tanked away from the other two. I can't believe how many people quit out of my party when they become even slightly distressed We had two teams ready in the fight.... and people just seriously cannot comprehend things. It's sad really how ignorant people are.
    (0)

  4. #84
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    I do wonder whats the point in killing Suparna first.
    Chirada is way safer and it's easy enough to survive the double wheel as tank...
    (0)

  5. #85
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Because if there's melee they have to get in range of Garuda + Suprana to attack, and the Wicked Wheels hurt.

    Honestly, since Phase 3 isn't too dangerous, I don't see what's wrong with just letting Suprana live and using stuff like Succor + Sacred soil to absorb the stronger Mistral Shriek that results from Suprana not dying fast enough in Phase 4. Phase 3 is easy and forgiving enough to let the healers recover the party damage a lot, especially if it's a WHM + SCH.
    (0)

  6. #86
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Kill 1, use Jump/Shoulder on the other, done

    Melee is no different than ranged in this fight, it simply requires the melee know how to move. People autoleave because the majority of the community shows they don't know how.

    Square Enix's design is fine, I just guess they didn't expect people to have that much trouble with such a simple concept.
    (0)

  7. #87
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crevox View Post
    Kill 1, use Jump/Shoulder on the other, done

    Melee is no different than ranged in this fight, it simply requires the melee know how to move. People autoleave because the majority of the community shows they don't know how.

    Square Enix's design is fine, I just guess they didn't expect people to have that much trouble with such a simple concept.
    Agreed. I pop keen flurry and jump in and I have no issues. I guess is that they've seen melee dying often and they don't want to take a chance.
    (0)

  8. #88
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Zaels View Post
    Because if there's melee they have to get in range of Garuda + Suprana to attack, and the Wicked Wheels hurt.
    Then the tanks do it obviously wrong, once chirada is death you don't jump into garuda + suparna but the off tank is suppose to grab Suparna and seperate her from Garuda so the melees can do safe DPS.
    That way melees don't have to worry about even needing to dodge the wheel once. it's a win win.
    In the last phase, you do the same but the off tank provokes Garuda while the melees jump to suparna.
    (1)
    Last edited by Atreides; 02-15-2014 at 07:38 PM.

  9. #89
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    If you kill Suparna first you don't have to deal with Garuda and Suparna switching places and double WWing the tank. That said, I really think it's intended that you tank Suparna and Garuda separately and kill Chiarda first. The mechanics seem to be set up to be easier, but more involved for the tanks if you do the fight this way.
    (0)

  10. #90
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by eagledorf View Post
    If you kill Suparna first you don't have to deal with Garuda and Suparna switching places and double WWing the tank. That said, I really think it's intended that you tank Suparna and Garuda separately and kill Chiarda first. The mechanics seem to be set up to be easier, but more involved for the tanks if you do the fight this way.
    Even a new tank should see the dead giveaway that they gonna do a double wheel though.
    They disappear for a short time, cast friction and double wheel this is the only time in the whole fight where you need to use your def cooldowns you won't even drop 50% so I see no reason to give melee more trouble than it's worth just because the tank is a chicken.
    (1)
    Last edited by Atreides; 02-15-2014 at 07:55 PM.

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