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  1. #1
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    I honestly think it's an issue on the games side as opposed to an issue with the players. While melee DPS may be able to burn down bosses faster and deal more damage with our LB, we are over looked because we run a vastly higher risk of dying. They've tried to fix this with things like Ifrit's eruption (and other abilities of the like) but generally it's safer for ranged DPS (generally).

    A couple things could be done to fix this. Obviously getting more gear (higher gear = higher stats = higher DPS and HP and DEF/M.DEF) will help with the fight. Getting more practice (obviously essential). Possibly another tweak to the way that melee DPS works; something like another DPS bump (raw +% of basic damage or adjusting the way the STR scales with our damage) or maybe go down the D3 route where melee DPS gets an innate +% DEF/M.DEF to counter the fact that we can't kite/move away from things and usually just take stuff on the chin.

    Time will tell.
    (0)

  2. #2
    Player
    allluckys's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Julio Rojas
    World
    Masamune
    Main Class
    Gladiator Lv 30
    Look not saying the fight is hard by taking melee I do take my free company and ls mates I trust I just don't trust pug melee to be competent stacking rng makes the fight face roll easy
    (0)

  3. #3
    Player
    UNSF's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Salvia Langevin
    World
    Carbuncle
    Main Class
    Conjurer Lv 71
    I have only won ONCE with a 2 group line split. The majority of the failures are MT getting roflpwned by Garuda + sister, or Spiny explodes because MT is too busy.
    MT sucks? Maybe. But why add more obstacles, and stress to the healer and MT?

    I have tanked Chirada as a monk, and I have never seen WW AT ALL.
    Either Chirada does not use it or her skill rotation is different from Suprarna so she always dies before WW. (Taking too long you won't have time to kill Suprana anyways)
    Downburst damage is SPLIT BETWEEN ALL WHO ARE HIT, and Chirada PAINTS A HUGE RETICULE for ppl to rush in and SPLIT the damage. This is not even Grade 3 Math.
    If split by 4 DPS it is easily healed with one or two Medica.
    After Chirada dies, DRG and MNK have movement abilities if you are afraid of the tornadoes. USE THEM.

    Ppl who think all range is the best either never tried triangular setup, or are genuinely retarded or lazy or too chicken to learn the mechanics.
    (1)

  4. #4
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by UNSF View Post
    Ppl who think all range is the best either never tried triangular setup, or are genuinely retarded or lazy or too chicken to learn the mechanics.
    Bingo, they learn a method from a video but never try to reverse engineer the methods.

    I've been saying this a lot, but youtube guides are a terrible influence on players. MrHappy's strats I feel are quite often flawed and make fights harder than it has to be, but he is so damn popular people are just going to follow them like lemmings and blame SE when it is composition dependent. It is not SE's fault, it is the fault of the strat you use and you personally for thinking there is only one way to do a fight.

    Guides can disclaim all they want that there are other methods but people aren't watching a video to think critically about a fight they're there to learn it like a cake recipe.
    (4)

  5. #5
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    Please for the love of god fix this.
    What do you expect SE to fix? The people who play their game?

    You can avoid the AOE with timing and position, or you can have the off-tank pull red away from the MT once green is dead, or you can split the sisters 3-ways with a melee tanking. The latter two methods also take a lot of pressure off the MT and healers as you dont need to worry about double wicked wheel.

    I've had many successful farm groups with multiple melee.
    (0)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I have not yet seen OTs voking suprana off. Wouldnt that possibly create problems with spiny plume and the 40s CD of provoke?
    Also what happens if the spiny plume goes for the MT first?
    (1)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ChaozK View Post
    I have not yet seen OTs voking suprana off. Wouldnt that possibly create problems with spiny plume and the 40s CD of provoke?
    Also what happens if the spiny plume goes for the MT first?
    I really, really, really recommend having the OT tank Suparna from the start and make a dps tank Chirada, with all dps stacking for Downburst. Then you don't have to worry about wasted taunts for spiny plume, nor Wicked Wheel hitting dps (as Suparna doesn't WW once Chirada is down). This makes things so much easier. D:
    (1)

  8. #8
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by ChaozK View Post
    I have not yet seen OTs voking suprana off. Wouldnt that possibly create problems with spiny plume and the 40s CD of provoke?
    Also what happens if the spiny plume goes for the MT first?
    OT Provokes Spiny the moment it appears, then MT Provokes Spiny, OT Provokes Suparna.

    It stresses both tanks and healers for nothing
    (0)

  9. #9
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I've done Garuda 3 different ways:

    Pure Melee Party
    We pull the Red Line add instead of the Green Line add, so that we can DPS it down quickly and eliminate Whicked Wheel from the equation. It's very easy, very simple to do, though a lot of people dislike it because it makes the fight take a bit longer (Due to Garuda's regenerated HP.)

    Hybrid Melee/Ranged Party
    Both melee went on the off-tank's add (Green line), and both mages went on Main Tank's add (Red line.) This allowed the two to be downed at the same time. Slightly more intensive on the healers, but still very doable

    Myself as the lone melee
    fought as normal. only jump in once you see Wicked Wheel. If the maintank is tanking in any extreme direction (All the way back, or all the way close to the twister), run to the opposite end in anticipation of Whicked Wheels, or just escape away when you see them casting Friction. There's enough time to get some movement going that you shouldnt' be getting hit. Mitigation CD's like Keener Flurry can help keep you alive, be ready to use them.

    --

    The fight is just like Titan Hard Mode. You learn the cycles. You learn the rotations. You learn what skills look like and what they mean. I kind of enjoy that.
    (1)

  10. #10
    Player
    Dajinii's Avatar
    Join Date
    Nov 2013
    Posts
    3
    Character
    Shin Dajinii
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    I have done multiple runs of Garuda EX with my Monk and its totally easy to do. If you have people that leave and argue about a melee being in a team can't beat EX, that person doesn't know how to play the game. Really, its not just 1 method to beat anything in here, there's a lot of ways.
    (0)

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