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  1. #1
    Player
    Kam's Avatar
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    Mar 2011
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    429
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    Kamara Barrett
    World
    Excalibur
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    Carpenter Lv 50
    I'm certainly not the first to note that even the top brass at SE fore-sore what making a modern MMO would entail. They are in over their heads as far as their team goes. In sheer numbers, let alone programming capacity.

    Edit*

    To elaborate, they have obviously created an engine which is capable of so much more than in its current state. (reiteration of many threads...)
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    Last edited by Kam; 06-18-2011 at 12:06 PM.

  2. #2
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    Mar 2011
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    Quote Originally Posted by Kam View Post
    I'm certainly not the first to note that even the top brass at SE fore-sore what making a modern MMO would entail. They are in over their heads as far as their team goes. In sheer numbers, let alone programming capacity.

    Edit*

    To elaborate, they have obviously created an engine which is capable of so much more than in its current state. (reiteration of many threads...)
    IMO their worst mistake was to assume that creating a reusable game engine was trivial. Worse, to delude themselves into thinking they could develop a game based on said work-in-progress engine in parallel. Developing software based on an immature framework will easily at least double the required work.

    I must point out at what a much smaller company accomplished with Tera using unreal engine 3. Haters love to bitch and flame that game and that engine but if you only compare graphics performance and content, and you are not a fanboy you will also have to wonder: WTF was SE doing for 6 years?
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