Hmmm...i hadn't noticed the MP cost at light strike and flurry...that's interesting indeed. Would make everything more strategic. Also, this grants us the confirmation that RDM is OTW (or some other job) with MP manager role (refresher)...because you cannot use Stygan Spikes, siphon or any other DoM spell/skill to regen MP while in a job. I wonder if all secundary basic attacks will use MP...specially heavy strike and multishot...there will be some ARCs rampaging at forum if multishot start using MP...specially because if it does its also expected a decent increase at trifurcate MP cost since trifurcate is expected to be more expensive than multishot.

The vid also broght me another question...why the heck he has both jarring strike equipped if they kept sharing recast? would this mean action combos (like BLU spells)? Would this mean enhanced effects if both are there? Because that jarring strike stun was obscenely long...when i use J2 the stun barely blink at monster's stat changes list. I tried duing this and weren't able to even reach the mob's back before it turn.

I see that, even tho i'm expecting pandemonium when 1.18 is out (+slowass AA +dungeon +new enmity algorithym +possibility +death penalty +MP adjustment of 1st job batch -party system -enmity balancing -LS managing features), the things might actually turn interesting. Dying to see the new battle mechanics' complete info.