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Thread: Tanking Turn 4

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  1. #1
    Player
    Asdamine's Avatar
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    Sep 2013
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    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xandim View Post
    Sometimes I can hold aggro on them but sometimes they go straight to a healer and that ends up killing him.
    While it might be the tank's fault that he couldn't hold aggro due to the amount of adds running around and the intensity of the fight. But most of the time I done it, when a healer took my aggro, is because they over-heal the MT (or OT). Common mistake for healers are that they believe spamming Cure/Physick non-stop would maintain the tank alive. While spamming it would definitely keep the tank's HP topped up, however, that is just a waste of resources and over-heal do gain aggro equally as a normal heal.

    It is very much a team effort (as well as you) on how you'll perform. Make sure you talk to each other if you notice these kind of problems.

    A little trick is to pop hallowed ground immediately after the adds have gathered around you in p6. This gives you a clear 10 seconds to gain threat. This 10 seconds will definitely decide the fate of your fight. Good luck.
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    Last edited by Asdamine; 02-13-2014 at 08:53 AM.

  2. #2
    Player
    Ooshima's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Asdamine View Post
    While it might be the tank's fault that he couldn't hold aggro due to the amount of adds running around and the intensity of the fight. But most of the time I done it, when a healer took my aggro, is because they over-heal the MT (or OT). Common mistake for healers are that they believe spamming Cure/Physick non-stop would maintain the tank alive. While spamming it would definitely keep the tank's HP topped up, however, that is just a waste of resources and over-heal do gain aggro equally as a normal heal.

    It is very much a team effort (as well as you) on how you'll perform. Make sure you talk to each other if you notice these kind of problems.

    A little trick is to pop hallowed ground immediately after the adds have gathered around you in p6. This gives you a clear 10 seconds to gain threat. This 10 seconds will definitely decide the fate of your fight. Good luck.
    Depends, sometimes it's due to bad positioning of healer when the next wave begins.
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  3. #3
    Player
    Xandim's Avatar
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    May 2012
    Location
    Ul'dah
    Posts
    139
    Character
    Iskandar Emmerich
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Thanks for the input, I'll tell my healers to stay closer to me when P5/6 starts (im usually in the middle and the healers are more to the edges). I'll save Fight or Flight for that part too (at least I wont use it on P4) to generate more threat. I DID pass it once but it wasn't with my static, it was with a PUG (even tho 3 or 4 members were from my static group/FC members). Oh and i'll try to craft/buy Mega-ethers, since sometimes I lose track of my own mp for Flash (and even tho we do have a BRD, its always good to have a instant mp recover).

    Quote Originally Posted by Traek View Post
    You shouldn't *need* to use cover at all for p4.
    It's not that I NEED to use Cover on that part, I just find it easier to Cover the aggroed healer. I almost never use Cover, might as well use it at least once in my game life =P
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    Iskandar Emmerich - Behemoth Server

  4. #4
    Player
    NavocSkjold's Avatar
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    Sep 2013
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    Character
    Navoc Skjold
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    This is all excellent advice!!! Thank you all. Hopefully we down it later this week and I can post a victory kill!

    Love the community.
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  5. #5
    Player
    Traek's Avatar
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    Nov 2013
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xandim View Post
    Thanks for the input, I'll tell my healers to stay closer to me when P5/6 starts (im usually in the middle and the healers are more to the edges). I'll save Fight or Flight for that part too (at least I wont use it on P4) to generate more threat.
    Ya, this sounds like your main issue. Healers should generally be on the back of the Dread (again sometimes depends on strat), or at least in the same area to have mobs easily gathered for tank. Running around tab targeting and trying to keep things in range simply won't work out well for just about anyone. Lol We keep our DPS and healers pretty organized in their positioning, and it makes for a very smooth fight.

    Quote Originally Posted by Xandim View Post
    It's not that I NEED to use Cover on that part, I just find it easier to Cover the aggroed healer. I almost never use Cover, might as well use it at least once in my game life =P
    Sorry if I came off snappy, I didn't mean it that way. I think using cover is actually smart if the situation arises, its just the situation arising usually means someone did something wrong to begin with. This might not even be you, but poor positioning like we are mentioning, leading to terrible tank threat gen and healers getting pummeled till the tank can pull out ahead.

    Anyways, good luck on your group's T4, its a pretty fun fight once you get things rolling.
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