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Thread: Tanking Turn 4

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  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xandim View Post
    Im having some trouble OTing turn 4 too. Just by standing on the centre and using Flash is enough to grab aggro (P5 and P6)? Or do I have to do some running around? Sometimes I can hold aggro on them but sometimes they go straight to a healer and that ends up killing him. My cover usually is on CD from P4 (I find it easy to just let the healer grab aggro on all mobs, cover then flash) so I can't rely much on that. Is this turn heavily tank dependant? Im the kind of ppl that will always assume its my fault if something goes wrong =\
    As an OT you need to be on top of add spawns. Flash is best for initial pickup obviously, but you should be maxing aggroe on your Knight/Soldier through Halone combos and storing up MP for the next Knight/Soldier. Of course this partly depends on your group's method of doing T4. My group does single Dread strat, so we burn p5 dread before p6 drops, and OT Flash/kites x4 Soldier/Knights (usually Hallowed Grounds to just max threat) while DD burns Rook and moves into p5 Knight/Soldier > p6 Knight/Soldier.

    In this scenario, picking up p5 Knight/Soldier is easily attainable with x2 Flash and starting into your Halone combos, as damage should be manageable with one healer per each tank. Make sure you are tanking Solider/Knights away from heals as their AoE will continue to hit heals hard if tanked near. Another thing you can do is ready a Halone for the middle spawn p5 add, and use as it drops. If big heals are going out at the time, provoke the far add drop as it runs over to heals, and Flash on it, or have a Savage Blade ready.

    Honestly it sounds like you are having somewhat of a threat gen problem. You shouldn't *need* to use cover at all for p4. If you are at the drop location, your initial flash should pick up a majority of the adds, and if healers are gathered properly there, the next one will pick up the rest as they converge. MT should take the kill target Rook and OT just flashes while dodging pox on 2nd Rook (obviously can single target after threat is established).

    On initial adds pickup possibly save a Circle of Scorn and maybe even Spirit's Within. While any extra DPS is nice to have, keeping your healers alive is far more important as a tank, so save them as needed.
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    Last edited by Traek; 02-13-2014 at 08:32 AM.