There's already a skill for pld that's pre-emptive. It's called Sentinel. It wouldn't be game changing since there's still a super long cool down. It will just work like it's suppose to.in my opinion they are pre-emptive abilities, not reactive abilities, and should be used as such. You're basically asking to make game-changing abilities (well, Holmgang is iffy imo) to be even more powerful. If you want these abilities to be instant their effects need to be greatly toned down.
Or at least do not consume the effect (resetting the cool down) if they do not work when we use them.
Is Lustrate instant? I played both WHM and SCH and it seems like Lustrate seems to heal faster than Benediction, unless I'm mistaken.
Holmgang acts in a way that is completely different from hollowed ground. Holmgang is meant to prevent death, hollowed ground can mitigate damage. Holmgang is useless until you are at 1HP or doing PVP for the chain bind. Why would anyone need it for any other reason till the "OH SHIT IM GOING TO DIE, BUTTON MASH FOR HOLMGANG" meaning it needs to be absolutely 100% instant. Its almost half as long as hollowed as well... It's not long enough for a preemptive "maybe I should use this now". Sometimes you can be preemptive enough like for example a garuda extreme double ww but sometimes you just don't know like titan long arm swings you down to half health while the healer is throwing a cure to another person and then titan readies table flip. Oh guess what, you didn't get holmgang off fast enough.
I read the whole thread, and this is still the best post.You guys are using these skills wrong.
Hallowed isn't meant to be used as: omg im gonna die right now save me.
Hallowed should be used as: I'm going to use this to mitigate the next couple of attacks to either: prevent me from an attack that could kill me, or prevent the healers from having to heal spam to keep me alive.
The same is meant for benediction, you should not be using this as: my tank has 100hp left i need to save him. It is meant to more like: I can't catch up in heals in time to prevent death, or I don't have time to heal someone properly but i need a big heal now.
Holmgang is basically hallowed but more in the: I know i'm going to die to this next attack if I don't use it.
Just my personal opinion on it.
Yesterday I tried to holmgang while main tanking twintania after some bad RNG, I had 100 hp and I got holmgang off put she hit me before it's animation finished so I died and holmgang went on cooldown.... So wrong....
I know how you feel. Using benediction and the tank drops during animation. :<
If the cast time says "Instant" it better not have some .5-1sec animation
If they're not intended to work until after the animation finishes put a cast time on it.
edit: I've learned how to time my Holmgang and Hallowed Grounds pretty well depending on what I'm observing from my healers.
More often then not in things like Titan Extreme I'll have gauged a healer that isn't going to get to me in time; I know I won't survive the next buster so I pop Holmgang and live through it but everyone else is already jumping ship because they assume I'm going to eat dirt since the healer was too slow.
Clutch abilities need to be "Instant" if they're going to be presented as "Instant". A delay for animation or for the effect to register is not "Instant" and should never be presented as "Instant" - ever.
Last edited by Dhex; 02-13-2014 at 07:02 AM.
It was probably lag. I’ve had similar instances.
With today’s technology this is an impossibility. For all intents and purposes, describing it as “instant” is appropriate.
There should be no “get out of jail free cards” only “I hope my buddy the cop is working tonight cards”
It's not lag. It's literally the animation sequence compared to the priority the enemy attack gets even if it looks like its done.
Holgmang doesn't even mitigate damage, it literally just prevents the WAR from dying. It doesn't interrupt anything other than death. I don't even play a WAR and the thought of it not working in a clutch time is infuriating to think about. HG only 'interrupts' dmg to the tank for that time period. It's not like a 10 second stun on the boss. And Benediction is a single-target cure to full...every what? 6-7 minutes? And making it instant would be overpowered? =/ The animation itself takes about 1.5-2 seconds, but if it were activated any earlier suddenly it would be overpowered? I don't buy that.My post did explain why I think the abilities are fine as is.
With interrupt abilities, if they aren't fast their main effect is easily wasted. Benediction, Hallowed Ground and Holmgang's effects are all "long" lasting. You're basically asking for Hallowed Ground and Holmgang to be interrupts that last for 10-6 seconds and Benediction to be a cure that's instant and heals you to full, when all three of these abilities are already very strong even with their "animation delay".
Last edited by Parodine; 02-13-2014 at 07:13 AM.
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