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  1. #11
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Honestly, FFXIV doesn't feel like a game designed around split-second decisions, so I personally don't see the need to change these abilities. I think players should work within the constraints of a system instead of wanting the system to be changed to fit what they think it should be. These abilities may be your "oh shit" buttons, but that doesn't mean that they should be used that way.

    For a comparison:

    - Brutal Swing is intended as an interrupt, so it was very bad that it took so long to activate.
    - Overpower was there to get hate on groups, it's long animation caused enemies to be out of range when it finally hit.

    If these abilities aren't fast, their main effects are wasted.

    Then we have the abilities you want changed:
    - Benediction fully heals the target.
    - Hallowed Ground makes you invulnerable for 10 seconds.
    - Holmgang doesn't let you die for 6 seconds.

    The main effect of all of these abilities is "long" lasting, so in my opinion they are pre-emptive abilities, not reactive abilities, and should be used as such. You're basically asking to make game-changing abilities (well, Holmgang is iffy imo) to be even more powerful. If you want these abilities to be instant their effects need to be greatly toned down.
    (1)

  2. #12
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by necrosis View Post
    Ahh. The 'your doing it wrong' response. That did not take long.
    You're doing it wrong.


    (6)
    Error 3102 Survivor

  3. #13
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Doo View Post
    This is exactly how benediction should be used. Your tank is about to die for whatever reason (I.E not dodging slipstream), benediction.
    You only have the tank and yourself working as a team to blame for those moments happening.

    Heres your sign
    (4)

  4. #14
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Soulburn32 View Post
    You guys are using these skills wrong.

    Hallowed isn't meant to be used as: omg im gonna die right now save me.
    Hallowed should be used as: I'm going to use this to mitigate the next couple of attacks to either: prevent me from an attack that could kill me, or prevent the healers from having to heal spam to keep me alive.

    The same is meant for benediction, you should not be using this as: my tank has 100hp left i need to save him. It is meant to more like: I can't catch up in heals in time to prevent death, or I don't have time to heal someone properly but i need a big heal now.

    Holmgang is basically hallowed but more in the: I know i'm going to die to this next attack if I don't use it.


    Just my personal opinion on it.
    Your opinion is bad. HG should be instant so when I know the next attack is going to take me down and I hit HG it doesn't hit me, instead of laying on the ground saying man I was hitting HG but nothing is happened. Tank T5 and tell me you can actively plan for twintania's belly flop damage. Kthxbye.
    (15)

  5. #15
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nadrojj View Post
    Your opinion is bad. HG should be instant so when I know the next attack is going to take me down and I hit HG it doesn't hit me, instead of laying on the ground saying man I was hitting HG but nothing is happened. Tank T5 and tell me you can actively plan for twintania's belly flop damage. Kthxbye.
    Your reaction time or knowledge of the fight is bad.

    Again these are my personal opinions. You all are free to express your own as you are doing.
    (3)

  6. #16
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soulburn32 View Post
    You only have the tank and yourself working as a team to blame for those moments happening.
    Cowpie happens, hence what the skill is for. Can't play a perfect game all the time.

    Quote Originally Posted by Soulburn32 View Post
    You can't play for a no whipe situation game all the time either which is what your asking for.
    An ability with like a 10 minute cool down is hardly "no whipe situation"
    (12)
    Last edited by Doo; 02-13-2014 at 04:23 AM.

  7. #17
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Doo View Post
    Cowpie happens, hence what the skill is for. Can't play a perfect game all the time.
    You can't play for a no whipe situation game all the time either which is what your asking for.

    If you know the fight then you know when high damage situations can occur and your reaction time should be plenty to get off a benediction. You guys are acting like it takes 3 seconds to get off a benediction its more like 1 if that.
    (0)

  8. #18
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Gilthas View Post
    Honestly, FFXIV doesn't feel like a game designed around split-second decisions, so I personally don't see the need to change these abilities.

    The main effect of all of these abilities is "long" lasting, so in my opinion they are pre-emptive abilities, not reactive abilities, and should be used as such. You're basically asking to make game-changing abilities (well, Holmgang is iffy imo) to be even more powerful. If you want these abilities to be instant their effects need to be greatly toned down.
    I can sort of see the point you're making, but I'm not even talking about a split second decision. I'm talking about pressing the button and waiting 2 seconds and not even getting an effect from the ability.

    There are abilities like the stun ones you brought up as well as silencing techniques like Blunt arrow that are fast. Why? Because stunning or silencing a move sometimes is a split second desire.

    The abilities can still be used to mitigate damage or 'catch up on heals', but don't we want more dynamic uses for these abilities, like in emergency situations? They have such a strong potential to be useful for such, but they're being wasted instead.

    Quote Originally Posted by Soulburn32 View Post
    Your reaction time or knowledge of the fight is bad.

    Again these are my personal opinions. You all are free to express your own as you are doing.
    With all due respect, sometimes you can't plan that far ahead or have to ride by the seat of your pants sometimes either due to mob actions or other player actions. I agree with being prepared, but using these 6-7 minute abilities (at least HG and Bene) for emergency situations is not unreasonable. These abilities are not over-powered all-wipe preventing...they have HUGE timers to the point that you can only use them once per fight often. And so people would rather save them for the time when they're needed most: an emergency. As the saying goes, shit happens.
    (6)
    Last edited by Parodine; 02-13-2014 at 04:28 AM.

  9. #19
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Parodine View Post
    The abilities can still be used to mitigate damage or 'catch up on heals', but don't we want more dynamic uses for these abilities, like in emergency situations? They have such a strong potential to be useful for such, but they're being wasted instead.
    My post did explain why I think the abilities are fine as is.

    With interrupt abilities, if they aren't fast their main effect is easily wasted. Benediction, Hallowed Ground and Holmgang's effects are all "long" lasting. You're basically asking for Hallowed Ground and Holmgang to be interrupts that last for 10-6 seconds and Benediction to be a cure that's instant and heals you to full, when all three of these abilities are already very strong even with their "animation delay".
    (0)

  10. #20
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Yes please. On the rare occasion I need Benediction it seems to always go to waste.
    (7)

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