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  1. #9
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Quote Originally Posted by Bufkus View Post
    Yeah, no. I already have trouble playing enough to cap myths, I don't want to suddenly be obligated to spend 3-4x more time per week on the game just capping myths for various classes.
    Quote Originally Posted by Milmoko_Gemoko View Post
    Er no, I have a life: friends, family, a job and a string of meaningless hook-ups to have.
    I dont wanna have spend every spare moment on this game just to get the armour/weapons to do one fight.
    then don't?

    again this suggestion is for those who spend alot time on this game and dont want this to be a monday only game.im a causal player, but even im start seeing alot of my FC (who also playing causal as we all are full time workers or students) are thinking along the lines that the tome cap is detrimental to playing. hell, they on log on on mondays and tuesdays now and gone back to their previous mmos because we all exhausted all the content and they are bored. the tomes lockouts is hurting both the mmo lobbyist on causal players now. hell, the only reason why i havent follow route my FC member are taking is simply because i want all the relics (halfway there btw).we need more grind, not less.


    NO we did not rush to endgame
    YES we max out our dallies and all crafting classes
    YES we have all our DoW/M in full D/L gear with several pieces of myth


    i realized that a cap or a grind is needed to prevent everyone to breezing thru this game, but the way it is now is hurting everyone. making the tome cap based on character instead of class/job is seriously silly. anyways you guys arent the devs, so this argument between us is moot.
    (4)
    Last edited by astrobearthe2nd; 02-13-2014 at 01:56 AM.