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  1. #21
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The way I see it is this, each three monthly update is presumably going to marginalise the previous content in so much as caps are removed on older encounters. They need to find a way to enable the most hardcore to gear up all jobs in existing content before the new updates land. If that means a twice weekly cap reset (Monday/Thursday) then so be it. By the time the new Coil/CT content lands we'll have been able to fully gear up three or four jobs max. Two resets a week would see more people utilising their content and by the time their next content cycle hits the players will be done with the old and ready to move on to the new.

    Make it so S-E.
    (1)

  2. #22
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CrystalRainbow View Post
    ya I like the limits where they are. It forced me to do something other then play 90 hours a week and still have a Real life outside of gaming.
    So we should have limits imposed on us because you can't control yourself? O.o
    (4)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe if they also triple the cost for the tome gears. It is not here to limit the time you spend on to farm myth, but to limit the amount of myth gear you can buy weekly.

    I doubt that myth tomes have still a limit in 2.2
    With 2.2 new crafted gears are coming that are higher than ilevel 70, new tomes for the new max. ileves is coming and myth tomes would be like philo tomes.
    (1)
    Last edited by Felis; 02-13-2014 at 04:36 AM.

  4. #24
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    SE said no already - It also defeats the purpose of lockouts. They're there to keep you playing and keep you busy until next patch.
    Funny, I don't recall anything in the live letter about NOT removing the cap on Myth or CT Lockout. Aside from directly conflicting with the armory system, the caps on CT and Myth don't make any sense now that Coil 1~5 is having the lockouts removed - why unrestrict 1 set of gear but not the other? There won't even be a need to do CT since you can just keep farming Coil and bypass CT gear entirely (excluding certain builds, but that's assuming those builds aren't replaced by the new gear in 2.2. and they likely will be)
    (0)

  5. #25
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    lol the reaction of somes people here are typical... "No because I don't want to have to..." You know that no one is forcing you to play more if you don't want to/can't.

    Be honest & say something like "I don't want to be behind others on myths." instead. lol

    Why make it all about yourself when it would not stop your progress
    (2)

  6. #26
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I think that everything is a little behind here for SE - I think they had to back-pedal a little bit in 2.1 to get CT out, fix WAR, and a couple other housekeeping items. Therefore, they couldn't allocate resources to pushing the game further. It seems like in 2.2 they are going to raise the bar on iLVLs, and I would bet that they are going to remove the myth cap.

    My opinion is if they raise the iLVL to 110, give crafters i90 recipies, and remove the weekly lockouts on Coil (meaning you can spam til you have ALL the loots), then they need to remove the Myth cap an remove the 1 loot / week on CT. It would be abolutely silly if you could get AF2 armor/Turn 6-9 loot @ ilvl 110, but still be barred from i90 tome gear by a weekly cap.

    I have a feeling they will deliver on that. SE is still well within my good graces of being patient with them, I like this game and I think they have proven they will be reactive and generally do a good job.

    Say it with me: "Please look forward to it"
    (1)

  7. #27
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    Quote Originally Posted by necrosis View Post
    What? Really? Sorry but you must be trolling or in the insane minority. Personally I want more reasons to log in more than 1-2 days a week.
    I'm not trolling or insane, I (and I'd guess many otheres who dont even come on the forums) dont have time to level to 50 on each class and then have to rerun content as that class to get tombs to solely equip that one class. Example: I finally expect to get my WAR to Lv50 sometime this month (I have been here since P3/P4 testing, so quite a while) and I have finally got enough tombes from Beast Quests to buy at least 1 to maybe 3 peices of Lv50 (Reverent Troll) Blue gear, imagine having to rerun all that as my PLD just to get its armour - it'd be awful since I've spent so long on my WAR I wanna be able to use my WAR to generate tombes.
    Still havent completed 2.0 content/storyline yet alone moved on to 2.1 (other then Beast tribes).

    I'm wondering if those wanting class lockouts are younger and have more time (less commitments/responsibility) then some of us slightly older players, no disrepect intended nor implication that you rushed the game, just saying priorities change by time you get to mid-late twenties lol.
    (0)
    Last edited by Milmoko_Gemoko; 02-13-2014 at 05:22 PM.

  8. #28
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    The game has some major issues with the concept of "loot". The concept of "points" to purchase gear is an overused concept that we need to move farther away from. I certainly hope that we could see some sort of improvement on how we gain "loot" going forward. But if we are stuck with a new set of "currency" to purchase a new tier of our "AF" armor for another patch cycle it won't be the end of the world. However, having currency that is specific to a job/class is not okay. I completely understand why someone would want this but it goes against the very idea of having lockouts and currency caps. We are supposed to be limited in our gear acquisition and progression by this cap and being able to progress on ALL jobs at an equal rate is the very definition of "over-progression" in my mind.

    We need SE/YoshiP/etc. to understand that the design of "loot" and the method it is acquired are both antiquated and unacceptable for the long term survival of the game. We need them to understand that "static" numbers on gear is the very antithesis of fun. We need them to understand that we want more than 2 or 3 options to choose from. We need them to understand that we want specialized gear and gear with interesting effects/stats on them like we had in FFXI. We need them to understand that there is a place for loot/advancement to take place both in content that is gated by "lockout" and gated by "time and effort" and by a combination of the two (crafting with materials only obtainable from end game activities, abjurations that require crafting). The beauty of older MMOs has been the option to use our time in the game in MANY different ways and not just limited to running instanced small group dungeons or larger group raids. One of the reasons why the granddaddy is losing numbers is because its endgame is made up of ONLY these two things. We deserve more. We want more.

    Adding "Class Specific Caps" on currency only exacerbates the current end-game issues.
    (0)

  9. #29
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    I don't get why people say that if there were no caps or higher caps they would be forced to play more. Who the hell is forcing you?
    (2)

  10. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    craft-loot-purchase, there are multiple ways to obtain gear so having a system in which the "limit" is based per class/job makes no sense.

    Takea look at the current content, if you think you should be able to gear all jobs to i90 at the same pace then you are looking at the game wrong.

    i70=starter gear, easy to get, to gear all classes with but you don't have to gear all classes with it.

    Relic=Main class combo with your i70 gear gets you througha good bunch of content.
    Extreme Weapons=Obtain using another job/class relic weapon and bam another i90 weapon for another job and not the one you played as.
    Coil tier 5=random weapon that is the strongest, but also random so it's hard to rely on it.

    With weapons you can see it like this
    Relic=Easy
    Extreme=Skill
    Coil=Skill/luck

    Then with dungeons we have the 4 man i60, Philosophy i70, CT i80 and then coil i90, mytho i90

    4 man dungeons i60=can be done multiple times, loot is random
    philo=no limit to how much you can obtain and can choose gear
    CT=i80 gear but you can only obtain 1 piece a week, but you are guaranteed one piece as long as you continue to do it
    Coil=i90 gear but you can only do each area once and if your loot doesn't drop then tough luck
    mytho=450 cap, takes time to obtain but you can choose what you want.

    To an extent the balance is there, if you are seeing mytho as "have to get this" then you are looking at it wrong.

    It's completly possible to gear all classes as it is now but you can't expect everything to be i90 at once.

    You want to have WAR and WHM geared then do the following.

    Obtain relic for the one you play most, then with said relic +1 do extreme and obtain the WHM i90 weapon.

    With the 900 mytho you saved getting the WHM primal weapon use it to invest in gear for your warrior

    If your warrior is your most geared then when you do CT focus on getting i80 gear for your WHM

    In coil if you are doing it witha static make an agreement on looting, if your war dons a good amount of i90 then try to greed on whm gear

    It's all about balance, when you take a step back and see the variety currently offered you'll realize it is possible to gear up multiple jobs at once, it's just that their ilevels won't all be the same.
    (0)

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