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  1. #1
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    get your main to the new max of 2.2, spend the rest of your time getting everything else to ilv90+ from the removed cap and lockout of that level. plenty to do, and if it is not enough for you, you clearly have enough time that you shouldn't be playing just one game or you should just level a character for each class like you would have done in every other MMO.
    (0)

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Want more myth? make another character! problem solved. You even get an extra CT roll!
    (0)
    Last edited by Moheeheeko; 02-13-2014 at 02:00 AM.

  3. #3
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Want more myth? make another character! problem solved. You even get an extra CT roll!
    That beats the purpose of having the Armoury system. Genius.
    (1)

  4. #4
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Thorauku View Post
    That beats the purpose of having the Armoury system. Genius.
    People wanting this change CLEARLY have extra time, I dont see the issue.
    (2)

  5. #5
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    People wanting this change CLEARLY have extra time, I dont see the issue.
    Time isn't an issue afterall. It's about the capability to play all classes in one character.

    In any case, SE was the first one to defeat the idea of Armoury System in the first place, by putting lockouts / caps.

    Quote Originally Posted by Tupsi View Post
    SE said no already - It also defeats the purpose of lockouts. They're there to keep you playing and keep you busy until next patch.
    Lockouts also defeats the purpose of Armoury System, see my post above.
    (1)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thorauku View Post
    Lockouts also defeats the purpose of Armoury System, see my post above.
    Progression pacing > whatever misconception you have of the armoury system.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Main downside I can see is that the position I'm in now, a big chunk of my tomes towards cap from running coils on main, but there's nothing on main I need those tomes for, so they get spent on other classes. If those tomes were locked to main then they'd just build up and never get spent.
    (1)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Seeing as we're getting a brand new set of tomes I don't see why they shouldn't just abolish the weekly cap now, as they are with the lockouts on Coil 1~5.

    Same thing goes for CT while we're at it, I mean hell it's not even i90 gear.
    (0)

  9. #9
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    You don't need full BiS gear to run endgame on a class... The armory system works fine. You can be T5 viable on a class in 2 weeks between EX Primal weps and accessories, CT gear, myth gear, and early Coil turns. All that would happen if it were per job is people would gear everything out and whine still. NO lockout would be worse.
    (1)

  10. #10
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Rhysati View Post
    Why would you need to play more to cap them if there was a higher cap? Play as much as you are comfortable playing. The cap being set for individual classes wouldn't change a thing for you other than opening up some more options if you choose to take them.
    This isnt about higher caps but individual caps for every class. I cap myths every week because if I don't I will fall behind. Imagine feeling obligated to cap myths on several classes. Its too much of a time investment. Some of us don't want to play 8 hours a day.
    (0)

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