summoner scales dps up over time, in the first 2.5s we do poor damage, then better up to 5s, then at 7.5s we can 'begin' our a spam rotation for optimal dps on top of dots. Fester and Bane mainly help us to re-capture lost dps from the period of time we spend in sub-optimal dps while dotting up our target.
some adds are soft enough that taking the time to dot them up may take too long causing a team wipe, meanwhile ruin/ruinII doesn't quite get the job done (even with pet macro'd to assist). When adds have to die in say 15s or the fight's a wipe, it sucks. Endgame is 'full' of this mechanic. You can over-gear it, or save RS/spur/rouse/enkindle/etc just to power down adds, but it's more challenging for a summoner to take out especialy soft, scattered adds, than it is for other dps.
If they had more health (& equaly more time to kill), it would improve SMN gameplay considerably in some fights. We're marathon dps, not sprint dps.
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