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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324

    Summoner questions!

    Hi,

    I recently started playing SCH in an attempt to reach 50, but along the way I was asked to run low-level DPS and opted to switch over to SMN.

    As I'm used to having Eos set into Obey > Heal whilst micromanaging her 3 primary spells, but when I summoned Ifrit, I had no idea what the best way is to control it's DPS was. I opted to leave him in free 'kill whatever you want' mode, but is this the best option?

    I've seen people successfully using Ifrit in T4, but there's always arguments for Garuda as well. In which situation is Ifrit optimal, and in which situation is Garuda preferred?

    tl;dr:
    What stance should I keep Ifrit/Garuda/Titan in?
    What type of damage do they deal?
    In what situation is Ifrit/Garuda optimal?

    Thank you in advance,
    Ulric.
    (0)

  2. #2
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    There is no situation where Ifrit is good. Garuda is always better.

    Ifrit deals physical damage, Garuda deals magic damage. Ifrit works 'best' in Sic, Garuda works best in Obey. (mainly so you can control Contagion casts)
    (1)

  3. #3
    Player
    DBthaONE's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Maya Neko
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    Ifrit is viable if there are DRGs and MNKs since they have debus that help ifrit, but otherwise Garuda is the better choice. SMNs may use ifrit if they are short melee since he'll help kill soldiers.
    (0)
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  4. #4
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DBthaONE View Post
    Ifrit is viable if there are DRGs and MNKs since they have debus that help ifrit, but otherwise Garuda is the better choice. SMNs may use ifrit if they are short melee since he'll help kill soldiers.
    Ifrit is only buffed by MNKs, and no MNK is not going to Bootshine. Bane should be enough for a SMN to spread DoTs to Knights to break their stoneskin without needing extra physical DPS. There is no good reason to use Ifrit.
    (0)

  5. #5
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by T0rin View Post
    There is no situation where Ifrit is good. Garuda is always better.
    While I am one to say Garuda always, I can't help be feel Ifrit is more worthwhile to use if doing t2 enrage. Simply because the shield it has when you just let it sic during the fight. Have had Garuda go down countless times there but manage to only need one Ifrit up through the whole fight. This is also while weaving a pet HoT instead of one ruin during rotation. But again, only place I really have found Ifrit being viable. Everywhere else... Gardua and Obey
    (0)

  6. #6
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by T0rin View Post
    Ifrit is only buffed by MNKs, and no MNK is not going to Bootshine. Bane should be enough for a SMN to spread DoTs to Knights to break their stoneskin without needing extra physical DPS. There is no good reason to use Ifrit.
    Not really on topic here, I just wanted to say that a MNK will always keep up the Dragon Kick debuff at all times. You alternate Bootshine and Dragon Kick rotations. If you are only using Bootshine then you are doing it very, very wrong.

    Now back to your Egi talk which I have nothing productive to add since I don't know much about SMN.
    (1)
    Last edited by Ricdeau; 02-05-2014 at 08:19 AM.

  7. #7
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by T0rin View Post
    There is no situation where Ifrit is good. Garuda is always better.
    I find Ifrit better during Copperbell Mine HM since he will follow the target out of the flames whereas Garuda (as a ranged) will sit in the flames and take damage. In fact, for fights where you have to move your pet out of harms way frequently, Ifrit is better. Contagion is nice but I can also manually maintain those buffs. The MP you save from contagion is negligible mostly. Ifrit also does slightly more damage?
    (0)

  8. #8
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Well, you can tell who in this thread doesn't play a summoner.
    (3)

  9. #9
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by givemeraptors View Post
    Contagion is nice but I can also manually maintain those buffs. The MP you save from contagion is negligible mostly.
    I don't think you understand Contagion. Contagion isn't about MP management. It's about extending the duration so that you can do other damage while the DoT's run. Time saved on re-applying is time spent on dealing more damage. It's especially useful with Raging Strikes, because you are extending the duration of BUFFED DoTs.

    I would also agree that Ifrit is never better than Garuda. Unless, of course, you don't yet have Garuda and are left with no choice.
    (3)
    Last edited by Darkstride; 02-05-2014 at 10:51 AM.

  10. #10
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    summon ifrit, use rouse, spur enkindle, smn garuda again thats it
    (0)

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