These were not good things.In 1.0, even at max level, to get to the stronghold boss you needed a party, and wiping was an option if you didn't carve your way through fast enough. I remember travelling to the far out of the way aetherite points to collect the exploration achievements and having to sneak past level 75 - 99 mobs. In XI travelling into any high level zone unprepared (sneak and invis pots) you were gambling with your life.
How exactly are those not good things?


yeah, we all believe you dude.
simply because most this content was barely used too. when you had your exploration achievement... did you return into this area filled of monster 75-99? i doubt it. that the point, all this space was allocated to content that will serve 1-2 times and it's over.
why they didn't put back the open world dungeon? it was explain countless time by Yoshi-P, it's that at the first that tag and it can be pretty barren if the area is farmed by a lot of group.
people asking stuff but don't think about what it means. yeah let's add a top content in open world and let see it become a farmland with 100-300 person all the day into it. making loose all it challenge. you seems to have forgotten how was behemot and odin at the release a huge pain, server was simply dying because everybody was wanting to be part of it.
that the main trouble with open world content, either it's empty, because other content it's better or it's simply the most crowned place, annihilating all feeling of..challenge or achievement.
same for the NM, it was the first to tag the monster, leading to camping bot!
open world content tend to monopolize the world population in some small area when they come out and after take place that are barely used when better content come out.
finally about open world content in general, just remember the Farming of FATE, this zerg moving from FATE to FATE did you feel that the world was living? no, i had the feel to see insect devoring all on them way.
Last edited by silentwindfr; 02-12-2014 at 05:03 PM.

Sadly his colourful description is not wrongIn the open world mobs pose very little threat, even the rank 49-50 mobs. While you might not be able to handle as many enemies at once if you were naked, as you might be able to handle if you were in your best gear, it's still easy to avoid situations where enemies are dog piling on you and take them on one at a time leaving Eorzea too feel like a very bland world to adventure through.


while finishing the story of the 2.1, i have seen a monk in ilevel 50-55 almost killed by the monster of quest. seriously, when you are in ilevel 50 if you get more of 1 monster level 49-50 you run... you will be killed with some class. when other will be able to pull it either because they are tank, can sleep or heal themself.Sadly his colourful description is not wrongIn the open world mobs pose very little threat, even the rank 49-50 mobs. While you might not be able to handle as many enemies at once if you were naked, as you might be able to handle if you were in your best gear, it's still easy to avoid situations where enemies are dog piling on you and take them on one at a time leaving Eorzea too feel like a very bland world to adventure through.
anyway, for now, we are still close of the city, even coerthas is really close of the city with many guard around. we are not in the savage part of Eorzea. we haven't even yet the whole forest around gridania. all i say is for now, it's logical that the world feel not really dangerous. especially well stuff. after all you are a warrior of the light... if a warrior of the light get killed by... a squirrel... we are doomed!

There is a lot you've written I'd like to take the time to reply to, but first I want to drawn your attention back to the core of what it is I started this thread around.
It's not necessarily that I want more "things to do" or more open world content. But that I want a world that lives and breathes with a sense of danger and adventure.
Players can create more dynamic fun themselves without the addition of content if the world itself is challenging. I remember people finding ways to solo monsters that normally required a party to survive. Or people having naked races through Castle Ostroja.
I might be a warrior if light, but I don't expect everything to roll over and play dead for me the moment they hear that title.
Last edited by ToraFomalhaut; 02-12-2014 at 05:54 PM.
that monk must have been really bad then, because unless you just stand in there broad casted aoe range you really dont take much damage. The open world coffers werent farmed much in 1.0 but then again only a hand ful were useful, primarily sentinal and you could always find one or two people farming a couple of those pieces which i guess isnt a bad thing. I'll say the same things ive been saying for a long time. Yoshi-p and Tanaka are on two ends of the spectrum they need to balance it out. We dont need level 99 mobs for no reason but some challenge is fun, and we dont need little garlean babies hitting us with little wood sticks. Find a balance SE you dont have to go all in to easy mode or hard mode.



I actually miss those Treants that you had to walk and not run by to avoid getting one-shotted. Made the travel to the moogles always more thrilling. Good times, good times...
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


I'll just leave this here:![]()
Basically a FATE but was funKinda funny cause WAR with AF body would destroy these things if people would do it right lol. Vengeance would deal back 800/900 damage easy.
Edit: New Beastmen strongholds will be coming in the future, but chances are they're gonna be instanced dungeons instead of an open world 'dungeon.' When we do get new zones I'll be quite sad (among others I've discussed the topic with) if we just get the exploration achievement, go talk to a guy to unlock a blue port just so we can DF that dungeon in Ul'dah, and daily-type quests. I'd love for mobs to be stronger 1.23-esque...but hey I would also love for different types of aggro mechanics and an elemental wheel but don't see either in the future. "Working as intended" so to speak.
Last edited by NoloeTazier; 02-12-2014 at 08:31 PM.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn



Lol, I remember that. And you're the same server as me. That was the day that tons of people grouped up to try(with succes) and take a treant down, wasn't it? XD
I was a bit late to the party and only died once to it before it eventually died when I got back.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
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In the open world mobs pose very little threat, even the rank 49-50 mobs. While you might not be able to handle as many enemies at once if you were naked, as you might be able to handle if you were in your best gear, it's still easy to avoid situations where enemies are dog piling on you and take them on one at a time leaving Eorzea too feel like a very bland world to adventure through.

Kinda funny cause WAR with AF body would destroy these things if people would do it right lol. Vengeance would deal back 800/900 damage easy.

