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  1. #61
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Nerf it to the point that all you need to do is step in to win.
    (2)

  2. #62
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Versiroth View Post
    As a healer? I freaking HATE this dungeon and I refuse to do HL-DR as my WHM because of this place. The first boss, I always get the group that doesn't kill adds and the tank that stands in the AOE. Everyone splodes and blames me. Second boss? Not a problem unless the DD refuse to kill the adds, again ending with me dying. Third boss? Believe it or not, I've died on this one before due to trying to stop for a second to heal and having 4 plus mobs beating on me. And then... there's Siren. The couple times I've tried this as a healer, this is the road block. Everyone getting hit by the charge, no one stacking for AOE charm, people not killing crawlers or just letting walkers beat on me non stop. No one stunning Lunatic Voice, which makes it impossible to heal everyone back up without throwing out 4 Esuna's, etc, etc, etc.
    I tried to explain to the tank/DD in each of the runs I tried to heal this and the first time, I got "I've never had to do those things... you may just not be ready for this...", when I'm in full DL with Relic. The second time, I just left after explaining and wiping a few times.

    Again, fun dungeon... as long as you're not a healer.
    Q to the F to the E!
    (0)

  3. #63
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Quiz View Post
    They already said they're nerfing Pharos difficulty.
    Correction, they said they are weighing what the best path for Pharos will be.

    My money is on it not changing in difficulty, and the rewards being modified (better gear or new tomestone tier come to mind)
    (0)

  4. #64
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Sigh just nerf this game into the freakin' ground why don't ya?

    NOTHING in this game is even REMOTELY hard.
    (1)

  5. #65
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Nerf PS wut? This dungeon is stupid easy. The siren fight isn't all that hard once your tanks start stunning the crap out of lunatic's voice. As a healer, I don't even have to really move to dodge anything. All damage dealt is easily healable. If you're dodging to the left or right to avoid her stupid dash move, don't. As an sch, I just sacred soil for it and heal through the damage because it's not even significant. If people think PS is too hard, I don't want to see them anywhere near any of the coil turns.
    (0)

  6. #66
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SulwynCaliope View Post
    Nerf PS wut? This dungeon is stupid easy. The siren fight isn't all that hard once your tanks start stunning the crap out of lunatic's voice. As a healer, I don't even have to really move to dodge anything. All damage dealt is easily healable. If you're dodging to the left or right to avoid her stupid dash move, don't. As an sch, I just sacred soil for it and heal through the damage because it's not even significant. If people think PS is too hard, I don't want to see them anywhere near any of the coil turns.
    You forgot to add you don't want to see them in EM primals either. >.>
    (0)

  7. #67
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think the reason this dungeon can suck is because a ton of the mechanics are based around boss HP (such as adds spawning) which leads to you being effectively punished for being overgeared. The first boss is awful if you get several waves of wolves on top of you and don't get any time for the crystal debuff to wear off. Eggs on the 2nd boss spawn much more quickly if your DPS is high and waves of adds can start stacking up because of it. IMO it doesn't work because people that are having issues with the dungeon are at a nebulous grey area where they are geared enough to push DPS enough for it to become a problem, but they aren't past the point where they can overcome the extra difficulty caused by it either due to not being proficient enough at their job due to gear or skill.

    I think it would be better if they just changed adds to be time-based or limited the amount of adds that could be up at once.

    Siren needs some better way to tell when she is on the edges or needs to return to the battlefield much sooner before she starts doing her attack. No matter where she teleports to she takes her sweet time appearing and gives you very little time to react. It's worse if she goes on the edge for her line attack as you will likely miss her if you spin your camera to see where she is.

    Lunatic Voice also needs to have its cast time increased for what is essentially a party wipe move. Off-GCD Silence/Stun moves are barely fast enough to interrupt it and you likely will not make it in time if you are mid-animation on another skill.
    (2)

  8. #68
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    They should definitely add i70 gear as a drop. That would make this dungeon worth it

    but if it drops i70 also raise the ilvl requirement.

    p.s. This dungeon rocks please don't nerf it.
    (1)
    I am a winner, even though I sometimes fail.

  9. #69
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    ...so am I like the only healer who thoroughly enjoys Pharos, and has 0 problems with it? Lame...
    (1)

  10. #70
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Meshico View Post
    They should definitely add i70 gear as a drop. That would make this dungeon worth it

    but if it drops i70 also raise the ilvl requirement.

    p.s. This dungeon rocks please don't nerf it.
    I love the dungeon. Problem is everyone wants to overgear and mindlessly blast through it. You can't do that in Pharos. It requires some active thought to clear it. People don't want to put effort into ANYTHING and will rage quit the second they see Pharos queue up. I've also seen this (to a lesser extent) in Copperbell HM. I try to hold them accountable by refusing to vote abandon and trying to give words of encouragement, but people (mostly tanks for some reason) just don't want to hear it and if vote abandon fails, they take the rage quit (if you are that adamant about quitting because you failed this dungeon so many times, the problem might not be the dungeon or party, it might YOU).

    It's ironic that the people who clamor for difficulty are the first to bail the second it's introduced. I'd imagine that as there isn't i95 gear drops or huge amount of myth drops people don't see value in it. I guess clearing something for the challenge and helping out others isn't enough.

    P.S - I hope it's not nerfed. It would be a shame as it's obvious to see that the devs tried really hard to make a detailed zone with multiple mechanics to stave off burn out.
    (1)

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