it was nice challange, only it was to hard for gear that drops in there was not worth it.
Going in there full 45 55 gear is a challange.
it was nice challange, only it was to hard for gear that drops in there was not worth it.
Going in there full 45 55 gear is a challange.
So you want more difficult content, but won't challenge difficult content already within the game because ... it's difficult?I have to agree. Though, not everyone "leaves" because it's too hard or they don't know the fight. I have a friend, that will leave on PS in DR too, as a healer....and he is FAR from bad at healing. He just hates the dungeon and the fact that there's little to no reward for doing something of that difficulty level. When people do their "daily" they aren't looking for pain and suffering, they're looking to get in, get it done, and get out. This just rarely ever happens in PS, so people would rather just leave then sit in a dungeon for 90 minutes, only to fail because certain people can't grasp mechanics or are just incapable of doing it.
Well they announced to make PS easier in near Future already so the whole discussion will be obsolete soon. I don't think PS is much harder than Hauke or Copperbell HM so the level 60 chests are fine in my book. I only wonder why people aren't more curious about it. I know how it is with myself..if there is a dungeon I have not beaten yet (or even seen) it is my priority to get in it and to run it often enough to know how to play it on my own so I do not need explanations anymore. But whenever PS is in high level roulette, I stand in an empty dungeon lol so I keep doing it with my FC, don't even try to register via DF for it. I don't think ilvl requirements are too low, in fact too much DPS is bad for PS. It is just the stigma that this dungeon has now..can't remember how it started but almost everybody is like "are you crazy, i can get my tomes much easier, it's too hard". If you enter a dungeon thinking this one is too hard for you, you have already lost.
I think that more people are complaining about the duty roullette of this thing than it being too hard. As was mentioned people don't unlock it just so that they don't deal with it with the random idiots from daily. Going in with friends or people from your server(although community is horrible here aside from FC) is far more doable with this type of dungeon than with the random slobs who you can get in random(Yes. Even full af2 relic people who never touched anything difficult are slobs. they don't know their jobs and get offended if anyone even mentions there is something they might now now).
I wonder how they can nerf it without making it another bland nondescript dungeon.
First boss
- Nerf debuff explosion damage? Becomes just a dps rush and heal through.
- Nerf boss damage? Becomes just a dps rush and healer kite all adds.
- Nerf debuff cast time? Tank L2P and dodge properly please. Melee not welcome.
- Nerf debuff to single-target? Becomes just a dps rush and heal through.
- Reduce number of waves of adds? Feasible. But then the debuff needs to last longer or content is trivialized.
- Make ground AoE and boss AoE smaller? Feasible, although it then loses much of its feel.
- Force adds (boss invulnerable when adds are up)? Feasible.
If I have to choose one I'd probably say reduce to 1 add per wave but make the debuff last much longer.
Second boss
- Nerf boss AoE damage/egg frequency? Becomes just a dps rush and heal through.
- Force destruct (boss goes invulnerable when egg begins to hatch)? Feasible.
- Give a longer cast to aerial blast? Feasible but trivializes it quite a lot.
I'd choose force destruct. But really this fight is already not hard. I actually don't know how to wipe on this. Perhaps there's an enrage timer?
Third boss
- Might as well remove this boss and just put the coffer there if you're gonna nerf it.
Actually, buff this boss please. :3
Siren
- Show emote to indicate type of AoE (like chimera in Cutter's Cry)? Feasible.
- Reduce number of adds per wave? Feasible.
- Reduce frequency of debuffs? Feasible.
- Reduce potency of Lunatic Voice? Trivialize and makes the fight a brute force heal through.
To choose one, I'd say just adding the boss emote would make a huge difference to its difficulty. Perhaps also add Lunatic Voice to some of the zombie casters in the dungeon to prepare people for it.
Pharos Sirius? Pfft. I get people bailing on Copperbell and Mannor hard as soon as they pop in it in a regular basis.
People can't clear the boss in Mannor or the FIRST boss (the winding platform with the gigas and slime things) in Copperbell. Thus turning into ragequits. I find both very simple but people just won't even try.
Did SE in fact say nerf? I can't remember the exact language, but I seem to remember they said something like they 'would bring difficulty and rewards more in line', which could be read either way. But I might be remembering wrong.
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The generation of random numbers is too important to be left to chance.
On my tank? I love this dungeon. I can help grab adds on the first boss so the DPS/healer aren't getting over whelmed. On the second boss, designate a DD to kill one egg and no problem. On the third, just round up the adds while the DD murder the boss. On Siren? The same. Silence all Lunatic voices and grab the walkers so they don't murder the healer. Easy peasy.
As a healer? I freaking HATE this dungeon and I refuse to do HL-DR as my WHM because of this place. The first boss, I always get the group that doesn't kill adds and the tank that stands in the AOE. Everyone splodes and blames me. Second boss? Not a problem unless the DD refuse to kill the adds, again ending with me dying. Third boss? Believe it or not, I've died on this one before due to trying to stop for a second to heal and having 4 plus mobs beating on me. And then... there's Siren. The couple times I've tried this as a healer, this is the road block. Everyone getting hit by the charge, no one stacking for AOE charm, people not killing crawlers or just letting walkers beat on me non stop. No one stunning Lunatic Voice, which makes it impossible to heal everyone back up without throwing out 4 Esuna's, etc, etc, etc. I tried to explain to the tank/DD in each of the runs I tried to heal this and the first time, I got "I've never had to do those things... you may just not be ready for this...", when I'm in full DL with Relic. The second time, I just left after explaining and wiping a few times.
Again, fun dungeon... as long as you're not a healer.
Last edited by Versiroth; 02-11-2014 at 12:55 AM.
Pharos should have been ilevel 70 rewards, but of course SE can't go and kill the philosophy tomestone that soon. Perhaps 65 would have been better.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
I never unlocked it. But I see the same problem with the 2 HM places. Tanks pop in and Give up as soon as they see it's HM.
I say make it harder.
Make the reward i75 gear
People will stop complaining because now it's another step to i90 gear.
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