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  1. #1
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    Instead of going about this in the way you are

    why not keep making the push for eventualy multiple jobs per class?

    cuz lets face it, thats it the logical thing to do instead of whining and moaning that the initial launch of the job system isnt how you want it to be

  2. #2
    Player
    JayvirDeforte's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Jayvir Deforte
    World
    Cactuar
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    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    Instead of going about this in the way you are

    why not keep making the push for eventualy multiple jobs per class?

    cuz lets face it, thats it the logical thing to do instead of whining and moaning that the initial launch of the job system isnt how you want it to be
    This. Isn't that what they said they were aiming for anyways? Not like anyone has any idea of what is possible in the future
    (2)

  3. #3
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TheVedis View Post
    why not keep making the push for eventualy multiple jobs per class?
    Exactly. I like how Aion sets their classes up like that from the get-go.

    You get four primary classes to choose from:

    *Warrior
    *Scout
    *Priest
    *Mage

    When you hit level 10 and ascend, you choose a specialized class:

    *Warrior: Templar (tank) or Gladiator (DPS)
    *Scout: Assassin (rogue) or Ranger (archer)
    *Priest: Cleric (healer) or Chanter (buff/debuff and backup heal)
    *Mage: Sorcerer (caster DPS) or Spiritmaster (pet class, like summoner)

    Of course, when you make this choice in Aion, you're locked into it. We know that won't be the case in FFXIV. We have no idea what the criteria will be to 'unlock' a job, but I'm hoping it will have more to do with classes than weapon type and that each class will unlock more than one. Because there are only so many primary archetypes we can have.

  4. #4
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rowyne View Post
    Exactly. I like how Aion sets their classes up like that from the get-go.

    You get four primary classes to choose from:

    *Warrior
    *Scout
    *Priest
    *Mage

    When you hit level 10 and ascend, you choose a specialized class:

    *Warrior: Templar (tank) or Gladiator (DPS)
    *Scout: Assassin (rogue) or Ranger (archer)
    *Priest: Cleric (healer) or Chanter (buff/debuff and backup heal)
    *Mage: Sorcerer (caster DPS) or Spiritmaster (pet class, like summoner)

    Of course, when you make this choice in Aion, you're locked into it. We know that won't be the case in FFXIV. We have no idea what the criteria will be to 'unlock' a job, but I'm hoping it will have more to do with classes than weapon type and that each class will unlock more than one. Because there are only so many primary archetypes we can have.
    I really do not want the old Ragnarok Online system. Its old and boring.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Alaltus's Avatar
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    May 2011
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    Gridania
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    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    /shrugs i havent seen any of this confirmed 100% yet so who knows but i would rather a more open system than a closed tree system even if it has multiple branches.
    (1)

  6. #6
    Player

    Join Date
    Jun 2011
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    Ul'dah
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    Quote Originally Posted by TheVedis View Post
    Instead of going about this in the way you are

    why not keep making the push for eventualy multiple jobs per class?

    cuz lets face it, thats it the logical thing to do instead of whining and moaning that the initial launch of the job system isnt how you want it to be
    I agree on this. Why not give SE suggestions about how to implement the new job system. Instead you guys are flaming eachother which is absurd. I dont know how SE is supposed to take anyone seriously when they are acting as such. I think this is a very legitmate post, and anything added should be to debate, or further support this post, not flame it too the ground. We have enough of that in these forums already....
    (0)

  7. #7
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dragonlord View Post
    I agree on this. Why not give SE suggestions about how to implement the new job system. Instead you guys are flaming eachother which is absurd. I dont know how SE is supposed to take anyone seriously when they are acting as such. I think this is a very legitmate post, and anything added should be to debate, or further support this post, not flame it too the ground. We have enough of that in these forums already....
    I've been giving them suggestions since before these forums were open. They've announced their plans through dev posts. I don't agree with their plans as they describe them because they are not Final Fantasy. So I'm voicing my concerns. That is what these forums were for.
    (2)

  8. #8
    Player
    Ashthra's Avatar
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    Jun 2011
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    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    I'm not seeing the issue here. If this is a 1 weapon = 1 job change, then wouldn't that mean Gladiator's would no longer have access to 3 weapons? Ergo, that THF class you so desperately want would now be tied to daggers since GLDs already have their weapon (1H sword) and 3 weapons =/= 1 weapon.
    (0)

  9. #9
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    Quote Originally Posted by Ashthra View Post
    I'm not seeing the issue here. If this is a 1 weapon = 1 job change, then wouldn't that mean Gladiator's would no longer have access to 3 weapons? Ergo, that THF class you so desperately want would now be tied to daggers since GLDs already have their weapon (1H sword) and 3 weapons =/= 1 weapon.
    Gladiators use any 1 handed bladed weapon.. so dagger=sword.
    (0)
    Content was edited by Moderator due to violation of Forum Guidelines.

  10. #10
    Player
    Ashthra's Avatar
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    Jun 2011
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    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Blitz0309 View Post
    Gladiators use any 1 handed bladed weapon.. so dagger=sword.
    If they're overhauling the system, would it not be reasonable to assume that they would split the 1H weapon into both daggers and swords, and give us THFs?

    I'm not really seeing anything in here that's profoundly damning. All they're saying is that one weapon will equal one job -- which is pretty much how it is right now. If anything, the current system seems a little too open, in that you can put any ability in at any level, regardless of class/job, so long as your skill bar has enough room for it. While it means you have a more varied, open-ended style of play, getting that without any restriction whatsoever lends to classes not really feeling distinct. My CON and THM feel identical, along with my LNC and MRD, because I wind up using pretty much the same abilities for them, and the only difference is, in fact, their weapons.

    If they can add class distinctiveness but still keep a measure of the variety that we see right now, it can only be a good thing.
    (0)

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