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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Musashidon View Post
    red mage has no spells of its own it's a fighter/whm/blm, pls stop giving it skills it doesn't have.
    The problem is that there's no other way for it to actually work if you want it to be a melee+magic job.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Duelle View Post
    The problem is that there's no other way for it to actually work if you want it to be a melee+magic job.
    i personally (and this is just my personal opinion) would rather have no redmage than some randomly made class with redmage job crystal slapped onto it.

    redmage is a job that will never be mmo friendly because if made to well it would be the only needed class and if not made well enough it will be useless, then you got redmage with things a redmage wouldn't have and i don't want that at all.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Musashidon View Post
    i personally (and this is just my personal opinion) would rather have no redmage than some randomly made class with redmage job crystal slapped onto it.
    When you make the transition to MMORPG from RPG, there are concepts that will have to adapt or be dropped entirely. I've seen what mimicking FF1's Red Mage got us, and being told I was a hybrid only to find myself spamming the same 3 spells while having token enfeebles AND a bad reputation for having the potential to solo content that was not intended to be soloed simply tells me the job concept was not adapted. I know it can be done because I have seen properly designed melee/magic hybrids at play, so it's a matter of giving feedback, suggestions and in the case of our beloved pimp-hat-wearing magic fencer, pray that FFXIV's developers are aware of the discussions, threads and ideas for RDM design that have been tossed at SE since 2007.
    (2)
    Last edited by Duelle; 02-10-2014 at 06:26 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)