It is obvious that if they were to change summons as you're asking they'd have to give egis utility. And my point still stands because not only would the egis have to have nerfed damage, but that utility would also need to be weak to be considered balanced because the core mechanic then becomes rapid pet swaps. It wouldn't be like in a single-player console FF where summons are either powerful buffs or powerful nukes with Amano Yoshitaka artwork instead of particle effects.
Considering SCH + Make-spells-AoE strategem can outbuff a summoner in anything that is not Eclipse Howl, that's not saying much. Even before SCH came you couldn't really validate a SMN's utility. People didn't care about the job until the whole bit with Alexander and Perfect Defense was added (and how Zantetsuken made it easy to grind exp in abyssea before SMNs were tossed aside and replaced by Ukon WARs).Especially with the FFXI comment, seeing as FFXI summoner's avatar had a great deal of Utility (Blood Pact:Wards and Astral Flows ARE WAY HIGHER UTILITY than what we have now).
SMN is a pet job with DoT as its main damage source, and that's not a bad thing. Specially keeping the limitations and outright bad design choices for XI's summoner in mind.FFXIV's Summoner's design has already been linked to WoW's warlock numerous times in numerous threads, I don't think that it needs to be stated more, but yes, for FFXIV currently, the design is rather stable. But again. It's a DoT class.



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