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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sephr View Post
    But that's because there's no class uniqueness anymore. It's a fairly hefty complaint of the playerbase that everyone feels the same. A fire mage and destruction warlock are very similar, with slightly different procs affecting rotation.
    Correction, the complaints come mostly from people who've lost their "unique" buffs that no longer guaranteed them a raid spot. It'd be as if WHM, BLM and SMN suddenly got refresh. All the bandwagon Red Mages (that ruined things for the melee enthusiasts like myself) would cry their eyes out because their "unique" spell was given out.

    As far as class uniqueness in the context of WoW, I had an Arms Warrior, A Ret Paladin and a Blood Death Knight during Wrath of the Lich King. All three could use two-handers and some even had similar buffs, but still felt different because despite it all, class flavor was preserved, even in the face of the so abhorred homogenization.
    The reason FFXI and XIV can get away with pidgeonholing a bit more is because your character isnt limited by class, you're working towards one goal on one character. Being able to adjust to deal with the situation is part of the FF game's charm, and thats why the job system works so well in XI.
    While entirely urinating on the people who identify their characters with one job/class more than any other. I am also one such person, as I look at my Taru in XI and think "Duelle the Red Mage", not "Duelle, the taru that can change to an underleveled PLD, a DRK that draws too much aggro when hitting things and has RDM leveled to 90". Call it lolRP if you want, but I doubt I'm alone in this.

    Either way, pigeonholing is a bad thing. It should not be spoken of as if it is an inevitable thing, as that is clearly not the case.
    (0)
    Last edited by Duelle; 06-17-2011 at 07:56 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Duelle View Post
    Either way, pigeonholing is a bad thing. It should not be spoken of as if it is an inevitable thing, as that is clearly not the case.
    I'd rather every class brought their own individual abilities, but you're right; they should be able to balance them so no class is better.

    That said, we havent had much class balancing yet so I'm not sure why it's the topic anyway? The point made was that it's pretty impossible to balance classes EXACTLY, and whilst in WoW it's true they've done quite a good job finally with cataclysm, there are still setups that can yield greater results with less input. But that IS inevitable, and as long as it's not too big a gap, it's not really a problem.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sephr View Post
    That said, we havent had much class balancing yet so I'm not sure why it's the topic anyway? The point made was that it's pretty impossible to balance classes EXACTLY, and whilst in WoW it's true they've done quite a good job finally with cataclysm, there are still setups that can yield greater results with less input. But that IS inevitable, and as long as it's not too big a gap, it's not really a problem.
    Agreed. I think that what has some of us worried is the knowledge that group comps in XI varied from effective to massively gimped. The job system there should never have been an excuse for that sort of thing to be, and the same applies to XIV. That way you play the jobs you like rather than jobs you have to play to be effective.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)