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  1. #31
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Chihaya View Post
    To add some realism for underwater... people swim right? The movement should decreased effectively making you pretty much shark bait. And I wouldn't even think about casting fire or thunder magic underwater.
    I don't think you need to have silly restrictions like overly slowed movement speed or ineffective spells. xD That's silly. It's a video game.

    At the very least we need swimming. Get rid of the damn invisible walls around every body of water that's deeper than ankle height.
    (1)

  2. #32
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Yes please.

    Anything to open up the game and make it more explorable. Sometimes it doesnt feel like an MMO with all the small zones, instancing, and invisible walls. Probably due to ps3 limitations.

    Yoshi did say they are going to do both underwater and flight in different expansions.

    This game needs something, it feels so small and confined, its another lobby waiting MMO for your instance queue to pop.

    I miss big open world sandboxes, Im not saying this game needs to be a sandbox but sheesh give me a reason to go out and do something and give me the final fantasy feel of adventuring.
    (3)

  3. #33
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I remember Zelda ... we had to go underwater to unlock a dungeon. and to go unlock part of dungeon we had to go in water to unlock door. But we didn't had to fight IN the water. that would be a nice Idea of dungeon/////
    And in the elder scrolls ..we had to reach some secret place by going underwater.
    (2)

  4. #34
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    I don't think you need to have silly restrictions like overly slowed movement speed or ineffective spells. xD That's silly. It's a video game.
    Hey, remember in a Final fantasy game where you'll be impacted if you wore certain armor in a magnet cave? Yeah what a silly restriction, its a video game.

    Protip: It actually adds depth to a game if you have to actually take caution about your environment. No wonder MMOs are so lifeless nowadays lol.

    Quote Originally Posted by FallenHero View Post
    Yes please.

    Anything to open up the game and make it more explorable. Sometimes it doesnt feel like an MMO with all the small zones, instancing, and invisible walls. Probably due to ps3 limitations.

    Yoshi did say they are going to do both underwater and flight in different expansions.

    This game needs something, it feels so small and confined, its another lobby waiting MMO for your instance queue to pop.

    I miss big open world sandboxes, Im not saying this game needs to be a sandbox but sheesh give me a reason to go out and do something and give me the final fantasy feel of adventuring.
    They already stated it's due to THEIR DECISION to barrier off certain spots to prevent players from getting stuck or going to areas that has nothing there, i.e you see that ocean? Sorry to break it to you but there's nothing out there for you to "get to".
    (0)
    Last edited by Tupsi; 02-09-2014 at 10:42 AM.

  5. #35
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    Hey, remember in a Final fantasy game where you'll be impacted if you wore certain armor in a magnet cave? Yeah what a silly restriction, its a video game.

    Protip: It actually adds depth to a game if you have to actually take caution about your environment. No wonder MMOs are so lifeless nowadays lol.
    This is the only FF game I've ever played, but even still - yes, I think it's a silly restriction. Restrictions that make something less fun and more cumbersome are not good. Slowed movement and completely locking you out of certain spells (which would be quite killer to THM/BLM) are examples of those. And your argument isn't exactly endeared to me by using snide "protip" comments, just by the way. You can have an engaging MMO without painfully cumbersome gameplay mechanics.
    (1)

  6. #36
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol. I agree, you can have an engaging MMO without cumbersome mechanics...sadly we've yet to have one.

    Basically you wouldn't be "locked" out, you'd get a potency hit (which means no facerolling, everyone wins). The armor thing in single player games wouldn't let you progress until you equipped a certain other types of armor (no iron/mythril etc) or the 'reverse' effect where weakest = strongest and strongest = weakest.

    It's really not a restriction, it keeps a game from being shallow and lifeless, FF games have so many interesting mechanics people are afraid of.
    (1)

  7. #37
    Player
    DMooseJ's Avatar
    Join Date
    Sep 2013
    Posts
    46
    Character
    Norran Lomasa
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    I thought WoW's Vashj'ir was very well done and was an incredibly unique experience. One way to get around the speed limits could be what WoW did, which was give you a magical enchantment that speeds you up in the beginning of the zone and eventually give you an underwater mount.
    (1)

  8. #38
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol.
    That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

    Or if you don't think they have to improve, at least they have to evolve and adapt.
    (2)

  9. #39
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    It's really not a restriction, it keeps a game from being shallow and lifeless, FF games have so many interesting mechanics people are afraid of.
    You said it yourself that this "staple" is not necessary for an engaging game. Considering it does put an unhappy burden on the player, don't you think it would be better to find new ways to bring life into the game, rather than rely on old traditions simply because that's how it's always been done? Stagnation isn't good. I know nostalgia is a big thing for FF folk, but really, ya'll gotta learn to let the games evolve.
    (0)

  10. #40
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64

    YES to swimming, underwater content, flying content and LESS INVISIBLE WALLS

    Quote Originally Posted by Naunet View Post
    I really don't mind underwater combat, but that's not the big thing I want out of water: I just want the god damned invisible walls gone. Let us swim so I don't have to deal with those annoying things.
    Same here.

    The god forsaken invisible walls are a real plague in FFXIV:ARR.
    I'd rather die a thousand deaths than have to deal with those, especially since their placement is just a big inconvenience most of the time.
    (I mean, come one! Encircling a rock with an invisible wall when I could climb on it and see around at a lower level than nearby platforms. Now that's retarded. -- visit the cemetery in Thanalan for a nice example)

    Having swimming would certainly help eliminate most of the invisible walls. Only those at the extreme border of the areas should be kept (since there is nothing beyond).

    I'm 100% FOR having swimming, underwater content, flying content and LESS INVISIBLE WALLS.
    (I don't care if it doesn't happen this year, but at least SE should confirm it's on the roadmap.)
    (6)
    Last edited by Nakiamiie; 02-09-2014 at 01:53 PM. Reason: 1000 char limit bypass

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