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  1. #1
    Player
    SooChe's Avatar
    Join Date
    Dec 2013
    Posts
    84
    Character
    Sooyoung Che
    World
    Tonberry
    Main Class
    Gladiator Lv 60

    Buff Some Aspects of The Game to Teach Class Mechanics

    It has came to my concern that most people under utilize the skills offered to them in their jobs. I have been in many primal instances lately and noticed people not being able to play their class well and I attribute it to the fact that the single player modes are too forgiving, thus, people facerolling them and shoving aside some of the more important skills from their jobs.

    For example: Mages who only use blizzard to conserve MP, paladins who do not use their defensive CDs and taxing healers too much, whm and sch who dont use benediction or lustrate (Some healers dont even know what is a debuff), then complaining they cant get the tank up on a dmg spike.

    SUGGESTION:
    Make single player modes more difficult forcing players to maximise the potential of their characters so that they can better support their group in terms of group play. (At the same time, they do not hinder people's progression by learning in an instance)

    One way is in class quest, where instances mimic dungeon experiences. In case of a white mage class quest, npc tanks get hit so hard from a certain skill they are forced to use benediction. Or DPS instances, where if a stun is not executed properly, the duty fails (helps people not putting stun in their rotation in fights where stuns are necessary).

    And in case a player finds to much frustration not being able to clear a class quest instance, hopefully a guide is available somewhere.
    (5)

  2. #2
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Who are you to say how we play lol. Just because we don't play to your expectations doesn't mean you get to say oh make the game harder LOL. But seriously if you don't like how someone is playing use Party Finder set your rules and requirements. Problem Solved.
    (2)

  3. #3
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I would suggest making this feature something optional. You can get a reward for completing it. Nothing too fanciful, maybe a job-specific emote, a little minion resembling the job you beat the content for, or even something to use for the Glamour/Vanity system they have in place for the future. I only say a reward to give someone incentive to do the quest, having a reward is by no means a must have.
    (0)


  4. #4
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LazyMemories View Post
    But seriously if you don't like how someone is playing use Party Finder set your rules and requirements. Problem Solved.
    Use PF just to find people who understand their skill sets? That's kind of sad. What does that look like, anyway? "Ifrit HM - Need BLM who knows what Transpose does"
    (2)

  5. #5
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Naberrie View Post
    Use PF just to find people who understand their skill sets? That's kind of sad. What does that look like, anyway? "Ifrit HM - Need BLM who knows what Transpose does"
    meaing know your role have exp. Nuff said
    (0)

  6. #6
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SooChe View Post
    SUGGESTION:
    Make single player modes more difficult forcing players to maximise the potential of their characters so that they can better support their group in terms of group play. (At the same time, they do not hinder people's progression by learning in an instance)
    This isn't likely going to happen because the game is designed to be played leisurely, and making solo content more difficult---or rather, make it present any kind of obstacle, would be against their design philosophy.

    It's a game that you play just because you feel like playing, not for satisfaction nor for challenges. That's the product positioning for this game.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #7
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I guess I must really suck at this game since I actually had trouble with some of the solo instances. For example, the level 20 and 30 Arcanist quests took me at least 3 tries each to pull off. And the second two tries were made WITH the Echo buff.
    (3)

  8. #8
    Player
    YuiKitahara's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    49
    Character
    Essie L'caelum
    World
    Unicorn
    Main Class
    White Mage Lv 80
    unless people level a class all through FATE they cant know nothing about their skills. just dont know well as a fresh lv50 player i think. it's nothing serious if they can practice from easier dungeons and listen to suggestions =)
    (0)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,300
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DarkStar View Post
    I guess I must really suck at this game since I actually had trouble with some of the solo instances. For example, the level 20 and 30 Arcanist quests took me at least 3 tries each to pull off. And the second two tries were made WITH the Echo buff.
    ^This. I had soo much trouble with that quest - 'difficulty' amounted to just throwing hundreds of mobs at you with little means of defense. After something like five attempts the Echo buffed me so high I managed to get past it not by skill but simply having stats buffed so high that I was able to survive the onslaught.

    Anyway, technically Guildhests are supposed to be what the OP is suggesting - training for party mechanics, but really, you can teach people til exhaustion and they still won't 'get it', either through stupidity or just arrogance/stubbornness. And lets face it, that's not SE's fault is it?
    (0)

  10. #10
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    I don't think the solo content needs to be made harder. As mentioned some of the quests can be hard already. And with the echo there is no guarantee people will learn better tactics to beat them.
    From the threads on marking mobs, I'd like more training quests without combat. Something with an NPC guide that forces you to use certain skills in a certain order.
    (0)


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