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  1. #11
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Isn't teaching players mechanics what Guildhest is for?

    Just adapt them to work similar to Hamlet Defense in 1.0 as far as the reward goes; You have a list of various actions which provide bonus EXP/Gil after completing the Guildhest, based on level.

    Things like; "Players marked mobs", "Players avoided AoE", "Lancer/Pugilist took advantage of directional bonuses on their abilities", "Healer used Esuna/Leeches", etc. etc..
    (0)

  2. #12
    Player
    SooChe's Avatar
    Join Date
    Dec 2013
    Posts
    84
    Character
    Sooyoung Che
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sotek View Post
    Isn't teaching players mechanics what Guildhest is for?

    Just adapt them to work similar to Hamlet Defense in 1.0 as far as the reward goes; You have a list of various actions which provide bonus EXP/Gil after completing the Guildhest, based on level.

    Things like; "Players marked mobs", "Players avoided AoE", "Lancer/Pugilist took advantage of directional bonuses on their abilities", "Healer used Esuna/Leeches", etc. etc..
    The problem with guildheist is, a fairly seasoned player will overcome the mistakes of others. "Stand in an AOE? ok.. I will heal you." "not tanking some mobs and healer gets aggro? healer tanks some mobs." Am just concerned about maximising potentials. Most of the whm quests is about DPSing anyway.

    But I liked the suggestion of making it optional. at least people can do what they want.

    Just trying to create a WIN - WIN situation, and decrease the chances of failed duty and the amount of frustrated people for getting kicked, since the game is evolving and older players sometimes would not want to help. Myself, I am just started with the ex modes anyway.
    (0)
    Last edited by SooChe; 02-08-2014 at 01:17 PM.

  3. #13
    Player
    SooChe's Avatar
    Join Date
    Dec 2013
    Posts
    84
    Character
    Sooyoung Che
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LazyMemories View Post
    Who are you to say how we play lol. Just because we don't play to your expectations doesn't mean you get to say oh make the game harder LOL. But seriously if you don't like how someone is playing use Party Finder set your rules and requirements. Problem Solved.
    Actually, I have met many nice players in the game. All of those are people who will accept anyone one in their party, including myself. Would stick to the last second of any run. Played enough MMOs to care for any progression on my own game. Afterall, real life is more important, and its playing with many different people that makes my day. These people including myself, usually would like to learn more from others, but time doesn't allot that, hence my suggestion.
    (0)

  4. #14
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SooChe View Post
    whm who dont use benediction.
    In all fairness, if everyone is doing their job (healers healing, others dodging) you shouldn't actually need Benediction. It's more of an "oops I forgot to heal" emergency skill.

    However something I see under utilised when I switch to Tank/DPS is Divine Seal. I'll rarely see a WHM use this despite how incredibly useful it is.
    (0)

  5. #15
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    more instanced battles solve it with little complex mechanics

    as outside world fights doesnt require any skill
    (0)

  6. #16
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SooChe View Post
    The problem with guildheist is, a fairly seasoned player will overcome the mistakes of others. "Stand in an AOE? ok.. I will heal you." "not tanking some mobs and healer gets aggro? healer tanks some mobs." Am just concerned about maximising potentials. Most of the whm quests is about DPSing anyway.

    But I liked the suggestion of making it optional. at least people can do what they want.
    Experienced players will always overcome the mistakes of others, to a degree. If they make it as transparent as possible even fairly inexperienced players should be able to know what to do, perhaps having it as part of the Duty List as optional objectives based on your current class. For a Lv15 Guildhest something like Pugilist could have;
    -Use Bootshine from behind the target.
    -Use True Strike from behind the target.
    -Use Snap Punch from your targets flank.
    -Use Touch of Death.

    Hopefully that would lead to people thinking "Why does it want me to do this?" and I'll never see Lancers not keeping Heavy Thrust up again. The additional rewards for fulfilling such objectives would hopefully make Guildhests less pathetic, too. Thinking about it, they could just make the rewards personal; tank isn't tanking? No problem, you still fulfilled the additional objectives for your class so you still get the reward.
    (0)

  7. #17
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    There are more people in the MMO community than just the ones in here that cannot play their classes. A lot of the problem comes from the WoW community where it doesn't matter if you don't do your role because there are so many other people in party. A lot of the bad play I see makes me think of the bad play from WoW, so I assume the two are related.

    It's not the game at fault, FFXIV does a lot to teach people their roles. The problem lies with people who think they know how to play, they turn off the Help notices because they've played an MMO before, they think that they don't need to be taught how to play this new game. They go through the game thinking it is WoW.

    Just my opinion on the matter. There's nothing the developers can do about this behaviour because it is the people not the teachers, if people refuse to listen they will not listen.
    (0)

  8. #18
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'd argue that the people who don't know how to properly play their class are the ones who probably did nothing but Fates to level to 50. So, unless you're suggesting we nerf the levelling system to ensure that can't happen I don't think there will ever be a proper solution to this problem. The people who suck at using their skills to the fullest are the ones who never needed to use them in the first place, and with existing dungeon content, that's rarely the issue.
    (0)

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SooChe View Post
    And in case a player finds to much frustration not being able to clear a class quest instance, hopefully a guide is available somewhere.
    The player get the echo buff if he can't clear a quest.

    Quote Originally Posted by Lemuria View Post
    I'd argue that the people who don't know how to properly play their class are the ones who probably did nothing but Fates to level to 50. So, unless you're suggesting we nerf the levelling system to ensure that can't happen I don't think there will ever be a proper solution to this problem. The people who suck at using their skills to the fullest are the ones who never needed to use them in the first place, and with existing dungeon content, that's rarely the issue.
    SE don't need to slow down the level speed.
    They can do it like with the 2.15 storyline and put in a requirement for an endlevel dungeon, where you need to finish the last guildhest to unlock the endgame dungeon.
    (0)
    Last edited by Felis; 02-08-2014 at 07:19 PM.

  10. #20
    Player
    stuscott's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    227
    Character
    Aedan Glassthorn
    World
    Coeurl
    Main Class
    Bard Lv 90
    A lot of the class and job quests I feel are what teach you how to use your abilities. The one that immediately springs to mind is the THM quest with all the adds that silence you. I tried twice before I remembered that Scathe was instacast and then beat it with no problem. Those quests challenge you to use the abilities you gained since the last one.
    (0)

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