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Thread: MT Garuda ex

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  1. #1
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    samircury's Avatar
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    Giromba Sacudo
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    U know that suparna and garuda switch place when they jump right ?
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  2. #2
    Player
    Skull_Angel's Avatar
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    Leon Solitario
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by samircury View Post
    U know that suparna and garuda switch place when they jump right ?
    That (jump) only seems to happen when Chirada's hp hits 50%, which shouldn't normally happen if you tank Garuda + Chirada and focus down Suparna (I've only seen it happen when a mage prematurely LBs Garuda + Chirada with Suparna still up). Neither method is inherently better, as you should use the one that best suits your group composition and skill/awareness level.
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  3. #3
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    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Skull_Angel View Post
    That (jump) only seems to happen when Chirada's hp hits 50%, which shouldn't normally happen if you tank Garuda + Chirada and focus down Suparna (I've only seen it happen when a mage prematurely LBs Garuda + Chirada with Suparna still up). Neither method is inherently better, as you should use the one that best suits your group composition and skill/awareness level.
    Not really, suprana would wicked wheel your melees, making that one fine mess. If you do all range, you might as go suprana anyway, because it makes no difference to wicked and then you get garuda regens with the strong lines.

    And then you get feather all over the place and anyone hit by feathers will get a wind debuff, and will most likely die even inside the bubble.

    MTing garuda and suprana is not easy, but tanks have to suck it up, because really, you're expected to tank even harder stuff after garuda ex.

    It all comes down to the MT and healers...Mostly MT, 30 second of rotating CDs, or...you keep pumping out heals for 1minute. So in the end, while you can't blame a MT for not being able to tank that phase, the same applies, why can't you? It's 30 seconds of making sure you have CDs?

    Basically it's the MT going "I don't want to deal with this shit, you all just have to do what I can't".

    And it's not the healers. Most any healer/blm/smn can preshield/stoneskin/and virus a MT on surpana for 30 seconds. If they're not, then chirada isn't going to make a difference because you'll most likely burn through your mp and die anyway.
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    Last edited by kukurumei; 02-08-2014 at 01:56 AM.

  4. #4
    Player
    Skull_Angel's Avatar
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    Leon Solitario
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    Snip
    I've main tanked both methods with varying strat.s multiple times (wins) and neither is harder from a MT standpoint when you know the basic timing; even for melee, Suparna's Wicked Wheel is easily dodgeable, it comes right after Friction. Using the basic strat that has the MT tank Garuda + Chirada is normally less stressful for less experienced healers because they're not going to see the MT hit that "oh &^%#!" point of <60% HP with proper CDs + shields and have a heart attack over-healing (you see this happen often with a pug healer).

    With MT pulling double method, the first phase should normally be done with MT pulling Garuda + Suparna, there's no doubt there, but after that it should be taken whichever way is easier on your group. The only difficult part of tanking both Garuda + Suparna is timing Inner Beast right for 2xWW, and even that isn't too hard, it will come shortly after Friction; does IB wear off before WW hits some times? Sure, if your luck sucks, but with Storm's Path, ToB and Veng. up it still won't kill you if you've been properly shielded.
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  5. #5
    Player
    kukurumei's Avatar
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    Mei Mei
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    Quote Originally Posted by Skull_Angel View Post
    I've main tanked both methods with varying strat.s multiple times (wins) and neither is harder from a MT standpoint when you know the basic timing; even for melee, Suparna's Wicked Wheel is easily dodgeable, it comes right after Friction. Using the basic strat that has the MT tank Garuda + Chirada is normally less stressful for less experienced healers because they're not going to see the MT hit that "oh &^%#!" point of <60% HP with proper CDs + shields and have a heart attack over-healing (you see this happen often with a pug healer).
    You loose about 10-15 seconds of melee dps getting out of wicked wheel range, and it's harder then MT, because melees can't just "pop a cool down". Add to the fact you also regening garuda a few percent for the phase, and the fact that the OT who is tanking suprana has to get spiny with whicked on his rear and have healers split their heals.

    In the garuda+ suprana, the OT basically does not need to be healed unless he touches a tornado. Once suprana dies, neither needs any real attention, being the main reason for singe heal strat.

    Bascially MT is going "Shit I can't do this, do it for me" to the rest of the members.
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    Last edited by kukurumei; 02-08-2014 at 02:43 AM.

  6. #6
    Player
    Skull_Angel's Avatar
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    Leon Solitario
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    Quote Originally Posted by kukurumei View Post
    You loose about 10-15 seconds of melee dps getting out of wicked wheel range, and it's harder then MT, because melees can't just "pop a cool down". Add to the fact you you also regening garuda about 5% for the phase, and the fact that the OT who is tanking suprana has to get spiny and have healers split their heals.

    Bascially MT is going "Shit I can't do this, do it for me" to the rest of the members.
    If melee are losing up to 15 sec dodging WW they're doing something wrong; not to mention that your group can easily change strat.s to accommodate them (and probably should). As for the regeneration, I've never seen any difference, my static members have stated there's no difference with somewhat surprise (outside of carrying a bad damage dealer).
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  7. #7
    Player
    kukurumei's Avatar
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    Mei Mei
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    Quote Originally Posted by Skull_Angel View Post
    If melee are losing up to 15 sec dodging WW they're doing something wrong; not to mention that your group can easily change strat.s to accommodate them (and probably should). As for the regeneration, I've never seen any difference, my static members have stated there's no difference with somewhat surprise (outside of carrying a bad damage dealer).
    If MT can't survive the feather double wicked, then he's doing something wrong.

    It's tic for tat.

    And the regen makes a difference between LBing garuda on tornado and pushing her to the next phase. her arial burst is stronger each time even inside the bubble.
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    Last edited by kukurumei; 02-08-2014 at 02:53 AM.