Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30

Thread: MT Garuda ex

  1. #11
    Player
    Messenger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    170
    Character
    Messenger Aetherbreak
    World
    Hyperion
    Main Class
    Carpenter Lv 80
    I dont think the starter of this topic ever read this...
    (0)

  2. #12
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    You loose about 10-15 seconds of melee dps getting out of wicked wheel range, and it's harder then MT, because melees can't just "pop a cool down". Add to the fact you you also regening garuda about 5% for the phase, and the fact that the OT who is tanking suprana has to get spiny and have healers split their heals.

    Bascially MT is going "Shit I can't do this, do it for me" to the rest of the members.
    If melee are losing up to 15 sec dodging WW they're doing something wrong; not to mention that your group can easily change strat.s to accommodate them (and probably should). As for the regeneration, I've never seen any difference, my static members have stated there's no difference with somewhat surprise (outside of carrying a bad damage dealer).
    (0)

  3. #13
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Skull_Angel View Post
    If melee are losing up to 15 sec dodging WW they're doing something wrong; not to mention that your group can easily change strat.s to accommodate them (and probably should). As for the regeneration, I've never seen any difference, my static members have stated there's no difference with somewhat surprise (outside of carrying a bad damage dealer).
    If MT can't survive the feather double wicked, then he's doing something wrong.

    It's tic for tat.

    And the regen makes a difference between LBing garuda on tornado and pushing her to the next phase. her arial burst is stronger each time even inside the bubble.
    (0)
    Last edited by kukurumei; 02-08-2014 at 02:53 AM.

  4. #14
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    If MT can't survive the feather double wicked, then he's doing something wrong.

    It's tic for tat.

    And the regen makes a healing between LBing garuda on tornado and pushing her to the next phase. her arial burst is stronger each time even inside the bubble.
    I think you're completely missing what I'm trying to get across; with competent players, any of the strats makes no difference, you tailor your strat to your group.

    Garuda's regen isn't half as potent as it's claimed to be, we see the same level regenerated no matter which strat we use; hence, she always dies at the same point 'less we carry a damage dealer using either strat. MT should be dodging feathers if Chirada is killed first; the placement can be a bit funky (and dangerous if a ranged player is derping about), but it's not impossible.
    (0)

  5. #15
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Skull_Angel View Post
    I think you're completely missing what I'm trying to get across; with competent players, any of the strats makes no difference, you tailor your strat to your group.

    Garuda's regen isn't half as potent as it's claimed to be, we see the same level regenerated no matter which strat we use; hence, she always dies at the same point 'less we carry a damage dealer using either strat. MT should be dodging feathers if Chirada is killed first; the placement can be a bit funky (and dangerous if a ranged player is derping about), but it's not impossible.
    not really, if you do have "competent" players then single healer strat with MT on suprana is the "best". Single healer strat easly can carry even 1 dead body unlike other strat, and pushes garuda to 1 phase, and you only get 1 wicked wheel.

    You're trying to split hairs on a strat that is not optimize and really benefits only one member. I don't know why this chirada tanking keeps coming up. Maybe because it's a tanking sub-forum.

    While yes it does vary from group to group,

    It's un optimized, and even more dangerous then 3 way tanking in some ways. MTing is not easy, but "competent group" is stretching the believably factor.

    "no difference" is not the correct term.
    (0)

  6. #16
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    snip.
    Single healer strat is optimized for a specific composition, this isn't possible or optimized for everyone due to gear and job restrictions; again, you tailor your strat to your group.

    "Chirada tanking" keeps coming up because it works better for some groups, I'm not sure why this would surprise you. "No difference" was in reference to the standard comp.s utilizing 2 healers, may be I should quit assuming people talk about the most common place compositions and strategies. I'm not sure where you're going with the remark about having a "competent group", you see i85+ players that haven't a clue about their job/class on a common basis. I would even argue that MTing is easy; every fight is scripted, you learn the way it progresses and execute your abilities according to such.
    (0)

  7. #17
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Having healed this quite a bit, I always use the jump as my cue to cast ss/adlo/virus/sacred (ss/adlo while they’re in the air, virus/sacred immediately after they come back down). I assume that when I tank this, wouldn’t that still be a good way of judging when to pop cds (ss while they’re in the air, rampart or whatever else as soon as they land)?
    (0)

  8. #18
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by horaiyo View Post
    Having healed this quite a bit, I always use the jump as my cue to cast ss/adlo/virus/sacred (ss/adlo while they’re in the air, virus/sacred immediately after they come back down). I assume that when I tank this, wouldn’t that still be a good way of judging when to pop cds (ss while they’re in the air, rampart or whatever else as soon as they land)?
    Depending on what strat you use:

    Garuda + Suparna - 2x Wicked Wheel will shortly follow Friction (Jump isn't always a good cue). You have more than enough up-time on CDs (aside from Inner Beast) to use them as Friction ends. Use Inner Beast when Friction animation ends (not the cast bar animation) and it should last long enough.

    Garuda + Chirada - Garuda's WW window normally opens shortly after Chirada begins casting Friction, but can go on 'till after. The timing is funky here, but if you use a off-gcd ability as soon as you see Chirada cast Friction, you should be fine. Chirada will use Downburst shortly after she finishes casting Friction so the abilities are staggered (WW then Db). This is how it plays out when we use this method; Chi starts Friction > I use ToB + IB > Garuda uses WW > I use Vengence + Convalescence (possibly Infuriate and Inner Beast again if HP is low) > Chirada uses Downburst.
    (0)

  9. #19
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Tornado Phase Garuda+Suprana never gives me issues, the WWs stagger more often and Suprana cancels Friction for WW with good DPS. (we don't kill Chirada at all during Tornados even in PUGs) Rampart should be up each time, just use it right when Garuda summons the twisters. Then just pop another cool down if Suprana is still alive.

    The first WW is always doubled up. (Pre Tornados) With good DPS it should happen right after they jump. If WW happens before they jump then your DPS is low.
    (0)

  10. #20
    Player
    Gourry_Gabriev's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Gourry Gabriev
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by horaiyo View Post
    Having healed this quite a bit, I always use the jump as my cue to cast ss/adlo/virus/sacred (ss/adlo while they’re in the air, virus/sacred immediately after they come back down). I assume that when I tank this, wouldn’t that still be a good way of judging when to pop cds (ss while they’re in the air, rampart or whatever else as soon as they land)?
    The jump isn't a good cue for wicked wheel because it happens based on Chirada's health. If your dps is lacking, the jump can happen after wicked wheel. The actual cue for wicked wheel comes in the form of the target marker that Chirada puts on her current target before she does downburst.
    (0)
    Last edited by Gourry_Gabriev; 02-08-2014 at 04:23 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast