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  1. #11
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    don't forget about night time, the feeling of the area changed and sometimes you had to be very careful when exploring at night because of the different mobs that spawned that were a lot harder to kill, like skeletons and bogies, that's one of the things that I miss a lot you could be chased all over the area linking more mobs and lots of times was better for you to zone out to get rid of those mobs or kill whatever you aggroed before getting too many on you, right now the mobs of our same level doesn't last long enough alive to complete a dragoon combo
    (2)

  2. #12
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I agree with what has been said here, I hope the Dev team are looking into these things. Ffxi had some weaknesses obviously but there were alot of positives in it and I would like to see more of these being incorparated here.
    BCNM, NM, are a must I feel.
    There needs to be alot of work on the general story in my opinion, more details that are more obvious. World events like the siege that used to happen. Stuff like that.
    (0)

  3. #13
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    I don't really need an expansion.
    At the moment SE has chosen a range of content mainly consisting of dungeons and an item spiral.
    Visit dungeon -> get marks -> more dungeon -> marks -> gear -> dungeon -> aso

    Implementing the treasure hunt is one first step to get more open world content and I really hope that players do them often. And hopefully SE is being creative in the future with the loot in those chests, because getting marks or gear will only put us in the above cycle.
    Gear is needed, but obtaining gear like we have atm will get many people bored. Running a dungeon stoic will not pay subs.
    (1)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  4. #14
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Do wish they would make mob spawns weather dependant... some noly in certain weather or day/night etc.

    And yes more open world stuff to do.
    (2)

  5. #15
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Blitzace View Post
    Something i really miss from XI are notorious monsters, this was one of the reasons for me to explore alot of areas, just go out and find some NMs even though the drops were crap i had a blast. i miss alot of things from XI especially my summons rawr.
    Was this something like a Fate Boss, without the big indicator on the world map? Was it something that required a group, or was it something you could solo through great effort?

    I think I'd like something like that. The only problem is that I hate RNG with a passion, so I'd miss out on a lot of good stuff because I didn't want to be bothered with it.

    Quote Originally Posted by ruskie View Post
    Do wish they would make mob spawns weather dependant... some noly in certain weather or day/night etc.

    And yes more open world stuff to do.
    I like the weather-changing mobs idea a lot, actually. It would change up questing quite a bit, as well as Fate grinding.

    What kind of Open World stuff are people looking for? I've always thought of it as stuff like gathering and crafting (maybe more varied, but the same general concept), sidequests that are ultimately just like the regular quests, but optional, and other small minigames that break up the monotony but are generally not requirement or giving rewards that aren't mandatory to have, but extremely cool if you do.
    (0)
    Last edited by i2agnarok; 02-08-2014 at 01:17 AM.

  6. #16
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by i2agnarok View Post
    I think I'd like something like that. The only problem is that I hate RNG with a passion, so I'd miss out on a lot of good stuff because I didn't want to be bothered with it.
    A NM was some kind of rare mob. Many FATES we have today with a single boss have been NMs in 1.x. They either dropped rare craft materials or rare gear.

    RNG... as you can see in my signature, I like em. But I have to tell you that I don't care if or when I am lucky enough to get that one item I want. In this game, and others too, it is part of the FUN to run content with friends and to date I did never had the urge to have said item X. This is how I use my time to play, of course you can have another oppinion.
    Let's work at work, let's play a game.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  7. #17
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I think I'd like something like that. If they could mix them in with gear or materials as the big payoff instead of large XP dumps of the Fates, it would add some variety.

    Quote Originally Posted by Feilina View Post
    RNG... as you can see in my signature, I like em. But I have to tell you that I don't care if or when I am lucky enough to get that one item I want. In this game, and others too, it is part of the FUN to run content with friends and to date I did never had the urge to have said item X. This is how I use my time to play, of course you can have another oppinion.
    Let's work at work, let's play a game.
    Different opinions is what makes it interesting and is half the reason I'm in this thread. <3

    My opinion primarily comes from bitterness and being unlucky ("Random" target mechanics unerringly come after me, sometimes almost all of them, rolls for loot are generally not even close). While it may be exciting to see if something drops, I just feel sometimes that I'm being punished for not being lucky enough to get something when I put time into it like everyone else, often times more, and don't get the same reward. It is one of the things I do enjoy about this game, as if I can't get a drop, I have tomes that I can use to get similar gear and feel like I'm not just wasting my time. Its more disheartening when the rare gear is significantly better than everything else. Some people hate that feature, but again, we're all going to have different opinions on it.
    (1)

  8. #18
    Player
    Jermz's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    96
    Character
    Jermz Fizzlespark
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    The root problem to this game is Time it takes to Level.
    Its fast, its relatively painless, and then you have 5 classes at max level, on the same character, that are all locked out of loot if you get something for the other. so then its all a focus on endgame grinding

    Leveling should be the first 3/4s of a game, endgame the last 1/4. They almost had it too, the pre-50 stuff is PLENTIFUL in this game but isn't utilized to its full extent except for that 1-2 dungeon runs or fates you've done for that level. If people actually had to invest a bit more time in leveling characters, i think the short tempers and impatience you see at 50 would be lessened. Too late now though, its been this way since it came out recently
    (6)
    Cactuar
    || i5 3570K @ 4.2ghz | MSI Z77A-G45 | 16 GB Kingston DDR3 1600mhz | eVGA GTX 780 SC ACX | 2 crappy HDDs! | SoundBlaster Fatal1ty Recon 3D | Corsair TX750 PSU | Win 8.1 64bit ||

  9. #19
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deifact View Post
    I think the first expansion will make or break this game for a lot of people. I don't want this game to be a constant instanced dungeon grind. I'm hoping an expansion will drastically increase the over world (new continent?) And provide alternative content to dungeons.

    At the moment I'm pretty bored!
    This.

    The first expansion will reveal the direction of this game. Either it will be instance spam, or they will innovate or add some depth. It will likely determine whether this game ends up a long term success or a throwaway game.
    (2)

  10. #20
    Player
    Manilas's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Manilas Stwolf
    World
    Diabolos
    Main Class
    Gladiator Lv 87
    What I'd like to see if SquareEnix breaking of the classic MMORPG style. We've all seen it for those of us that have played many of these MMORPG's: Raids, PvP, Dungeons, Professions, Rare Spawns and the such is something that always come back in these style of games.

    I like the idea of us affecting the world and the game in general. Now, I don't have set ideas of how it could be done but here's a few things I liked from across games that even though, like many other features, some became repetitive; they we're an interesting addition to the game (some of them I didn't try but only read about how they worked).

    Warhammer and it's quest that you could affect Open World PvP by doing PvE quest such as Sabotage missions.
    Archeage: Build your houses and keep and defend it from invasion, sieges and monsters. Also, Sea battles that pits Ship vs Ship!
    Dungeons & Dragons (Pen & Paper version): You can do anything you want, be anything you want. You can steal the local flower girl, destroy the city lights, you can build your own store and sell the best food in town or you can work for the local church and heal the wounded. But know this: break the law, you better start hoping your that good at not getting caught because there is always someone stronger and better!!

    Things like this I'd like to see. Not these necessarily but a good indication of how I'd like to see breaking up the classic MMORPG style.
    (1)

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