The root problem to this game is Time it takes to Level.
Its fast, its relatively painless, and then you have 5 classes at max level, on the same character, that are all locked out of loot if you get something for the other. so then its all a focus on endgame grinding
Leveling should be the first 3/4s of a game, endgame the last 1/4. They almost had it too, the pre-50 stuff is PLENTIFUL in this game but isn't utilized to its full extent except for that 1-2 dungeon runs or fates you've done for that level. If people actually had to invest a bit more time in leveling characters, i think the short tempers and impatience you see at 50 would be lessened. Too late now though, its been this way since it came out recently![]()

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