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  1. #281
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Moriganna View Post
    Snip
    Man... if Cactuar feels as empty as it does and it's one of the most filled servers, I'd hate to be in one the lower populated servers :T

    I wonder why people picked Gilgamesh so much?
    (1)
    Last edited by Mihael_Longclaw; 02-07-2014 at 05:21 AM.

  2. #282
    Player
    Merlinian's Avatar
    Join Date
    Dec 2013
    Posts
    48
    Character
    Naudica Stormrage
    World
    Leviathan
    Main Class
    White Mage Lv 53
    I like the game and I will continue playing it, but I understand what people here are saying. I had bad luck on drops and rolls in CT last week and ran it 15 times to get my drop. This week I have not run it at all, and I may not cap myth this week. Does it matter? Maybe a break is needed from time to time to keep the fun going?

    I rolled a lalafell second character, gives me a new perspective, literally as i have trouble looking above the grass. Now have a cat for war, lala for magic. Yes, its a stupid waste of time, but play what you like.

    Months ago I joined a great LS for new players on my server and I was amazed about the constant complaints about the elitist attitudes of the player population, just like the elitists complain about time wasting, low geared know nothing n00bs. Both groups have people that take it to the extreme.

    I quit the LS this weekend after i felt it had become more a chat and rantroom and was just conveying a generally negative attitude about the game. Someone ranted for 15 minutes about how FF ARR forces them to advance through fighting, this makes me think FF seems to have a lot of people that did not know what they got into. I dont know anything about FF games, I play FF ARR cause its a MMO.

    As an MMO it holds up so far better than most.
    (0)
    Last edited by Merlinian; 02-07-2014 at 06:05 AM.

  3. #283
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    Sorry. The facts don't support your opinions.

    http://www.ign.com/articles/2014/02/...-14-as-saviour


    Where are you getting your completely fictional numbers?
    When a game starts to shed subs noticably (servers become emptier outside of a peak hour) then it's a building problem. I've been around enough MMO's to know the signs. It's only natural to want to stick your head in the sand and not want to see what's going on.

    Note that it is seeing popularity drops on par with GW2 (GW2 can afford those drops, it's free to play) that isn't a good trend for the future.

    Call it what you will, it doesn't take a genius to see that FFXIV is on a downward trend.
    (6)

  4. #284
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Really, if combat were less like following a set pattern, had more random elements, and—at it's core—had more tactical elements outside of repeating the same rotation time and time again, I would probably renew my sub. Happily.
    (3)

  5. #285
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    FFXI: The mobs were aggroing based on:
    - sight (passing in front of them)
    - sound (being close to them)
    - magic usage (using magic near them)
    - HP (being hurt while close to them, for instance undead mobs had this)

    FFXIV: All mobs aggro sight. Of course, super casual and easy to understand, but immersion breaking (see all the speed runs that avoid mobs while passing 10 cm behind their back)
    Not true.... some mobs aggro by sound, and not sight, and can be "walked" past to avoid detection. ie: the Undead giant knights in North Shroud, and the long stem plant things that spit those balls at you. I forget their names right now. I guess Ghosts? can't recall right now..
    (0)
    Last edited by RoninDarkchild; 02-07-2014 at 08:55 AM.
    Not enough Facepalms

  6. #286
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Vensaval View Post
    Really, if combat were less like following a set pattern, had more random elements, and—at it's core—had more tactical elements outside of repeating the same rotation time and time again, I would probably renew my sub. Happily.
    I hate to say this, as I would love random elements, but this is down right funny. Don't take it personal, you just happen to be the last person to mention this. In general, if people can't follow set patterns, what in the world makes people think random elements/patterns is a better idea? Twin wasn't even random and elitists cried it's too hard. Nerf Twin.
    (1)
    You should have bought an authenticator.....



    Your tears feed me....

  7. #287
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I still like this game a lot, even just after I had 2 catastrophic dungeon runs and a bugged daily. But at my age I'm not expecting perfection any more, from anybody/anything, including myself.
    (0)

  8. #288
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by C-croft View Post
    I hate to say this, as I would love random elements, but this is down right funny. Don't take it personal, you just happen to be the last person to mention this. In general, if people can't follow set patterns, what in the world makes people think random elements/patterns is a better idea? Twin wasn't even random and elitists cried it's too hard. Nerf Twin.
    It's just my preference. The battles in this game are too scripted to enjoy. There isn't enough tactical variety to keep combat engaging. Which makes this feel less like a Final Fantasy game and more like your run-of-the-mill MMORPG you can find anywhere else on the market.

    It's not fun for me, even as a Monk, to just run around and repeat my rotation time and time again.
    (5)
    Last edited by Vensaval; 02-07-2014 at 10:43 AM.

  9. #289
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    I hate to say this, as I would love random elements, but this is down right funny. Don't take it personal, you just happen to be the last person to mention this. In general, if people can't follow set patterns, what in the world makes people think random elements/patterns is a better idea? Twin wasn't even random and elitists cried it's too hard. Nerf Twin.

    How does scripted rotations have anything to do with Twintania? Stop using that as your scapegoat, lol

    Most bosses are 100% scripted, no AI, our own rotations are basically scripted for us too.
    Might as well watch a movie if there's little to no control over the outcome besides how well you follow the script.
    (3)

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