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  1. #71
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    There's nothing to discuss. Knockback abilities are always controversial, because loonies abuse them and annoy everyone else.
    (6)

  2. #72
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by mylam View Post
    Lol these posts about sum up the stupidity of this thread. I remember the OP made a thread generalizing male and female players and how they act and then kept saying she wasn't trying to be sexist. /derp

    The OP is full of generalizations that have no merit. Quit crying over something that isn't even a problem.
    Ah that's why the name was familiar, yay another train wreck thread to stalk while im waiting for class to start
    (2)

  3. #73
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    As a melee DPS, I hate Fluid Aura. As a WHM, I use it exclusively for solo content. I was a DRG first.

    I once did encounter a WHM in Brayflox, though, who was very good at using Fluid Aura! He/she was probably running it for the gear and had obviously run it many times, they were so familiar with it. It was a DF group, but we worked together very well. The tank would mark the mobs, and I don't remember if the other DPS was a BLM or not, but he must have been. Either that or the WHM was very good at getting sleep on all the others. Tank would pull target 1 away from the sleeping mobs, and we would kill it. The healer would watch us, and use Fluid Aura at the exact moment to throw the mob right next to us so we could start killing it. It was beautiful.
    (4)

  4. #74
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    The OP is complaining about fluid aura in Tam Tara, one of the first few dungeons.
    Keep in mind, that not every tank is experienced yet, some are just starting out to tank, and you are making it harder for them.

    At that low of a level, tanks don't have a lot of their skills yet.
    No shield oath or defiance, don't have their 3rd combo yet.
    I've gotten these low level dungeons on DPS in roulette, and it is very easy to pull aggro off tank. Especially for GLA and PLD that only really have flash and savage blade as their enmity boost.

    Having a mob being knocked out of their range prevents them from building hate (flash or rotating skills on different mobs).

    I see some comment about "provoke". It a level 22 gladiator skill. If they are on PLD or GLA, they don't have it yet in the first few dungeons. And if they haven't leveled GLA past 22, can't have it as a crossclass skill either for WAR/MRD

    So if they ask you to stop, and you put up this douchebag "I do what I want" attitude.
    Why are you even surprised about getting vote kicked.
    The DPS also agree with the tank as they both also need to vote yes to kick you, THEY should be reporting YOU for harassment.
    (11)
    Last edited by Chihaya; 02-07-2014 at 07:36 AM.

  5. #75
    Player
    RafeMacleod's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Rafe Macleod
    World
    Behemoth
    Main Class
    Lancer Lv 49
    I'll also vote not to use it in normal situations. I main melee dps and anything unexpected will make me stop my rotation so I can think if I need to be doing something different. Since both melee dps use positionals, moving mobs can interrupt the flow. Good tanks know how to keep the mobs lined up so that going from one mob to another is seamless and using Fluid Aura whenever you you can just frustrates everyone. It's like DRG gets a cool ability that does damage and stuns called leg sweep. But if I spam it on Chimera or some similar battle I'm sure I'll get kicked too.

    That said, if you're going to keep using it whenever you can at least give your party a warning so they know they didn't screw up and it's just you using it because you can.
    (4)
    Rafe Macleod - Freelancer


  6. #76
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Seems more like a solo skill. Dungeons are too easy to need to knock mobs away making fights lasts longer.
    (2)

  7. #77
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by Purrfectstorm View Post
    I'm gonna do what I'm gonna do. Tanks will just have to adapt.
    Ladies and gentlemen, I present to you the answer to why there is a tank shortage.
    (29)

  8. #78
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    So NOW I know what this stupid move is called.
    Push it away from me while I am tanking and it goes for you? HF getting beaten by a mob. I won't use a cool down because you think it is fun to knockback some mobs.

    I also hate this move as DD. *readies move* woooooosh *well derp lets run after it*
    (4)

  9. #79
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    I don't mind it when I'm tanking but what really annoyed me was when this whm would run up and do it immediately when the fight started..on the mob I just pulled...then the dps would run after it and IMO having the dps run after the mob actually lowers dps (so not worth the little dmg you do as a whm). So basically...just cast aero again or something. You have plenty of spells that don't mess with the positioning of the mobs.
    (2)

  10. #80
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    When I was levelling WHM, Fluid Aura was a fun skill to use. It is actually a really good disable. Here are a few practical applications of Fluid Aura that would not cause uproar:
    - Knocking Maidservants in Haukke Manor. But only to the wall. And even then, only if you can't trust your tank to stun it.
    - Knocking the pudding boss in Wanderer's Palace. When you see the blue glow come out of it, that's your cue to use Fluid Aura on it.
    - Knocking ranged mobs into tank AoE zone.

    I would get pissed if you did this (as a tank/melee DPS):
    - Knocking back my primary target. This is worse for a melee DPS than a tank.
    - If there were more than 2 ranged mobs I managed to LoS, and you decided to knock one of them back. This is worse for a tank than a melee DPS.

    All of the above applies to Arcanists/Summoners who don't set their Emerald Carbuncle/Garuda-Egi to Obey too.
    (4)

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