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  1. #21
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    errr.... serious? are you doing fates in the populated zones?

    western la noscea > quarry mill > coerthas > northern thanalan

    never had problems finding people :\

    dungeon exp was a good thing, hell it should be increased even more :P
    (1)

  2. #22
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    DPS are always gonna get bad queue times until SE pull something out of the hat that fixes it and i have no idea what that is? but really i think the new dungeon exp is awesome and finally a good place to exp (cos everyone learns their job) someone made a short post saying "get some friends" which is a bit trolly but i can extend on that.. find a healer or tank to level up with.. 2 of my FC members did MNK and SCH together.. i levelled PLD with a DRG.. and if you cant do that just make a PF or ask your FC if they wanna go with you.. i had lv50 FC members come with me to the aurum vale just cos its a fun FC activity
    (0)


    Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg

  3. #23
    Player
    Hocchi's Avatar
    Join Date
    Oct 2013
    Posts
    110
    Character
    Aoibhinn Mhacha
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I'd totally spam DF roulette as tank for the 1,000 achievement, while helping que times & and working on my own achievements, if only the general population didn't consist of dbags.
    So it will end up being slowly done with friends, because it's not worth dealing with. eloel.
    (0)

  4. #24
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    From the 2.1 patch notes:
    "The following changes have been made to FATEs: New FATEs have been added.

    A FATE's difficulty will now be determined by the number of players who participated in the previous

    Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority."

    Which part is it that some of you are referring to as FATEs being nerfed?
    That the FATE's actually scale now based on previous appearance? So that for example the Svara chain can be done by a single party instead of requiring a zerg?
    (3)

  5. #25
    Player
    Katra's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Katra Leviathan
    World
    Mateus
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kuwagami View Post
    Am I the only one having 30 mins or less queue time as a dps ? just do quests/gathering/crafting/FATEs (/chocobo grind coming in 2.2)/SBing or explore Eorzea. There is so much to do outside of dungeon content
    I've wondered about this as well. I'm usually going as a DD, on this character and on an alternate that I use, and my wait time is generally less than half an hour. I would estimate that my average on entering a dungeon is about 20-30 minutes. I think the worst that I had in recent memory was to wait over an hour in duty finder for Crystal Tower the week it came out, and I actually gave up to focus on other things. The next day, the wait was more like 15 to 20 minutes. But on my alternate character that I am leveling, I just use a combination of FATEs, levequests, quests, and dungeons. My only complaint is just not being able to level my Chocobos while waiting in que for the dungeon finder.
    (1)

  6. #26
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    More like that the amount of people added after a single party adds too much of a buff to the actual encounter (especially in terms of HP).

    When you have an alliance + 4 or so people beating on Svara for 28 minutes till she dies, something is a little off.
    (0)

  7. #27
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Nekodar View Post
    Which part is it that some of you are referring to as FATEs being nerfed?
    Whichever part refers to FATEs like the one with Roc, which now takes 10+ mins for do with around 10 players, most capped for the FATE: I've experienced this three times now on this FATE alone.

    THAT is ridiculous for the XP you get, and repeated in most FATEs, mobs now have insane DEF which makes killing them a trial of patience.
    (1)

  8. #28
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by KraggyKor View Post
    Whichever part refers to FATEs like the one with Roc, which now takes 10+ mins for do with around 10 players, most capped for the FATE: I've experienced this three times now on this FATE alone.
    I haven't really touched fates since the change, but if this is really the case, that's ridiculous amounts of scaling. Roc of Ages used to be one where unless you showed up in the first 10 seconds you weren't getting gold. If it's really taking 10 minutes now then they went way overboard in my opinion. . .
    (0)

  9. #29
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Autymnfyres View Post
    not this long: 49 minutes for CT/Bard.
    This may be a bit off-topic from OP, but I wanted to weigh in on this. I'm not sure if this instance is only relevant towards CT or all dungeons.

    I was waiting in a solo queue for CT on Monday with my BRD for 53 minutes. 53 minutes on the reset day. Like others said, my queue time doesn't equate to me just sitting in a town, I am out doing other things. I finished all my beast dailies, mined my map and I think even ran some hunting logs for the GLD I'm leveling when I finally realized "Shit I haven't queued yet." I began complaining in /fc about how I have been waiting for CT for over 50mins with no queue. 2 of my friends who know I have a MNK leveled immediately said, "Are you trying for BRD?" I said yes. They both said "Go MNK. Ranged DPS have a much longer queue time than Melee DPS because noone wants to play melee."

    I thought they had to of been joking. It took me a good 3 minutes to decide to drop out of the queue I had been waiting in for an hour. I queued as MNK, and I shit you not I queued instantly. Like 15 seconds. Tank queue. And every time after that if I go MNK for CT it takes me longer to get in the dungeon from in-progress trollers than it does for me to catch a group.

    Like I said, not sure if this is something done just for CT or if this is across the board, but this could be a problem people are having with DPS queue times.

    Come to think of it, when I was leveling my MNK I never had to wait excruciating amounts of time for queues either.
    (1)

  10. #30
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    You call that a nerf?
    I call it one step towards how they should have been from the very start.
    Next step would be to dynamically scale the FATEs based on how many people actually do it, instead of using the previous occurence of that FATE to scale it.

    FATEs are still perfectly viable as a source of experience points.
    (4)

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