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  1. #16
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Good evening, Emeposk!

    I'm only a noob that started to game recently, a few weeks... But, maybe because that I could try to help you a little telling you my little experiences with the classes I managed to raise to 15 during a certain time, I'll also give you a recommendation.

    When you get to level 10 then you can try all the classes and see what fits best with you... So which class should you start first to becoming 10 quick and without troubles?.... I'd recommend you Arcanist.

    I used the following ones: Thaumaturge, Conjurer, Archer, Arcanist.

    With the thaumaturge you have no problems with the MP, but... You can't heal yourself in low levels (Later you can use a cross skill ability like physick or heal... But not in your first class, of course.) So you would have serious troubles at the beggining with the heal.

    With the Conjurer, it's ok, you can use some damage with stone + aero in cleric stance, then remove the cleric stance before healing, heal, and come back to making some damage, but you'll still having probably problems with the MP in important battles you have to do (Especially some instances where you can't do party)

    With the arcanist in the 5-6 few levels you already have a pet helping you and attacking, a heal magic, so you could heal the pet if is obtaining all the attention, or heal yourself and run while the pet attacks. You can also put Bio that make damage over time, and if you are not healing yourself, use ruin. Only with bios and the pet you have already a good damage until becoming 10 and you can also heal yourself or others.

    Unlike the other three, with the archer you can enjoy a full movility, attacking while dodging, moving away from your enemies without having a loss in DPS, you deal quick ranged and easy damage. You could also achieve easily level 10 with this class, because despite the vitality is not so high and can't heal, at least you can run a lot and mantain away. But still, you won't be able of doing for example a FATE alone with a boss like the arcanist could.

    It's just my experience and opinion playing those classes, And I found really easy raising the first levels arcanist and archer!

    PS: And now I have my own little doubt about Disciples of War and healing... How could they do it...? I doubt physick and cure spells that use the mind attribute would be useful for physical classes... I want to guess they have their own ways to recover HP in higher levels
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    Last edited by Adrian74; 02-06-2014 at 08:52 AM.

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