
Originally Posted by
Miburo
My analogy is fine. The point was that people taking what is perceived to be easier route to achieve the same reward doesn't have any bearing on my own personal achievement. You're also addressing something slightly different than what the OP was addressing there. Though, the same reasoning still applies. Even if the rewards are the same, the accomplishments aren't. If the accomplishment is what matters to me, then my accomplishment is still something I can be proud of. Someone getting the same reward for a lesser accomplishment is irrelevant, unless you care more about being a special snowflake by having rare video game clothing than the feats you've accomplished.
And who cares if people "don't have an incentive to improve"? It's BS anyway because there still is an incentive, that being clearing the newest most difficult encounters. But if people are content with waiting months to do something, then there isn't anything at all wrong with that. Odin forbid people have different goals in a video game, right? It's not like making gear even more difficult to get would make people who obviously don't care about getting gear work harder at getting it...
Edit: And dudes above are also right. Especially in this game. There is an armory system where I can gear up an alt in full allagan and EM primal drops that I have no clue how to play using my main. It doesn't matter how hard you make obtaining that gear, it's entirely possible I can still get gear for a job I blow at. Unless you also want to further nerf or get rid of the armory system too, despite it being arguably one of the most redeeming qualities of the game. It's also entirely possible to be good at some encounters, but not others. I know people that can one-shot every turn in coil, yet the blow hard at titan. Oh, and don't forget RNG drops making it possible to clear every turn of coil weekly for months and never see drops for your class, so even if you're the best player ever your gear wouldn't show it. Or people could be awesome at multiple classes, but because of weekly lockouts and myth caps they have no way of gearing up all those classes with the best gear. Way too many variables to ever be able to just look at a guy and tell if he's going to be good or not that have nothing to do with ease of acquiring gear.