To be in the top of the list you should put a lower price which is good for consumers. however, I think if you put the same price, then the list will sort with the modified date. I guess

To be in the top of the list you should put a lower price which is good for consumers. however, I think if you put the same price, then the list will sort with the modified date. I guess
Yeah but ultimately what people want is to be on the top of the list and they are undercutting very bad to get there. So why not give people a reason to set a decent price and not undercut?
I'm not sure they care about being at the top of the list. I think what they really want is for their stuff to sell, so they undercut to achieve that. That's why I undercut when I do it, anyway.
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Interim solutions are for pansies.
Yeah but in theory if your at the top of the list with the same price why would you choose the second guy?

Why should you be chosen over the second guy in the first place? He's been there longer than you.
In your system, people will be making trips to their retainers all the time just to "refresh" their prices in order to show up at the top of the list, increasing server activity and making the system more unstable.
The older style of first-to-sell-goes-first would be fairer and have less server impact.
I will always undercut. And I will undercut by a considerable margin, if i'm still making a profit. I don't need inventory sitting around in my retainer, so the quickest way to sell will always be undercut by a wide margin. It discourages others from undercutting me, when they see a gap between my price and the next lowest.
When the mats for a synth i'm grinding on are 1/3 of what the finished product sells for, i see no reason to maximize my profit. Especially if i'm going through a lot of synths. If something cost me 3-5k gil to make, and the lowest is selling for 15k, i'm going to undercut to 10-12k and sell/make as many as i can as fast as i can.
Undercutting is not a problem. What this thread is suggesting is similar to price fixing. "Let's all set our price high, and the first person to list it, will sell."
You and people like you are the reason stuff sits on your retainer for 3months. There is always someone who thinks just like you that bombs the price of many items. When things should be worth something.I will always undercut. And I will undercut by a considerable margin, if i'm still making a profit. I don't need inventory sitting around in my retainer, so the quickest way to sell will always be undercut by a wide margin. It discourages others from undercutting me, when they see a gap between my price and the next lowest.
When the mats for a synth i'm grinding on are 1/3 of what the finished product sells for, i see no reason to maximize my profit. Especially if i'm going through a lot of synths. If something cost me 3-5k gil to make, and the lowest is selling for 15k, i'm going to undercut to 10-12k and sell/make as many as i can as fast as i can.
Undercutting is not a problem. What this thread is suggesting is similar to price fixing. "Let's all set our price high, and the first person to list it, will sell."
So wrong.
If people are willing to "bomb the price of many items" then those items aren't worth their current market value, and the pricing needs to be adjusted accordingly. People who overcut and believe that they are entitled to ripping the consumer off is the real problem in this thread.
Also, the broken crafting system that pretty much screams "make 100's of the same item to rank up" is a large part of the problem. If you've got any sense, and you want to level your craft, you are focused on moving product, and not squeezing every gil you can out of a buyer. So you lower your price to a level where you feel comfortable enough that noone will undercut you.
What's sad is when the two coincide, anyway. 500-600 SP per synth on arrows I can sell at 200% profit? Don't mind if I do!So wrong.
If people are willing to "bomb the price of many items" then those items aren't worth their current market value, and the pricing needs to be adjusted accordingly. People who overcut and believe that they are entitled to ripping the consumer off is the real problem in this thread.
Also, the broken crafting system that pretty much screams "make 100's of the same item to rank up" is a large part of the problem. If you've got any sense, and you want to level your craft, you are focused on moving product, and not squeezing every gil you can out of a buyer. So you lower your price to a level where you feel comfortable enough that noone will undercut you.
People make trips anyways to see if things sell. At least this way the item still retains some worth. Why do people undercut so it sells quicker. If your name is at the top of the list it would sell quicker than if you name is at the bottom.Why should you be chosen over the second guy in the first place? He's been there longer than you.
In your system, people will be making trips to their retainers all the time just to "refresh" their prices in order to show up at the top of the list, increasing server activity and making the system more unstable.
The older style of first-to-sell-goes-first would be fairer and have less server impact.
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