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Interim solutions are for pansies.
Let me put it this way. I could go back to selling for 35 gil per, and my stuff would still sell, eventually. Mind you, I don't think anyone else would even undercut. I'm positive they wouldn't if I put it at 34 gil, even. Problem is, people are going to post it after I do, and even if they put the same price, mine gets moved further down the list. So, I undercut--not even as much as I could--so that mine sells first. The thing is, if you undercut far enough, no one will be willing to price match or undercut further, your stuff will sell, and the price will go back to what it was before. I haven't logged on in days, but I guarrantee you the price right now is still 34/35 gil, despite the fact that I've sold ~20 stacks of arrows at 32. Undercutting may get "rampant," but there's always a lower threshold.Yes but why should you HAVE to undercut to get something to sell. It obvious people don't think its a good idea and I can accept that. However, I really do feel that an item should be priced on its worth fully. People are not smart enough to price things properly, and this is why we end up trying to sell the same item for a month.
So wrong.
If people are willing to "bomb the price of many items" then those items aren't worth their current market value, and the pricing needs to be adjusted accordingly. People who overcut and believe that they are entitled to ripping the consumer off is the real problem in this thread.
Also, the broken crafting system that pretty much screams "make 100's of the same item to rank up" is a large part of the problem. If you've got any sense, and you want to level your craft, you are focused on moving product, and not squeezing every gil you can out of a buyer. So you lower your price to a level where you feel comfortable enough that noone will undercut you.
What's sad is when the two coincide, anyway. 500-600 SP per synth on arrows I can sell at 200% profit? Don't mind if I do!So wrong.
If people are willing to "bomb the price of many items" then those items aren't worth their current market value, and the pricing needs to be adjusted accordingly. People who overcut and believe that they are entitled to ripping the consumer off is the real problem in this thread.
Also, the broken crafting system that pretty much screams "make 100's of the same item to rank up" is a large part of the problem. If you've got any sense, and you want to level your craft, you are focused on moving product, and not squeezing every gil you can out of a buyer. So you lower your price to a level where you feel comfortable enough that noone will undercut you.
Haha, i know. What blew my mind is how overpriced this one item was were. When i started skilling off them, they were going for ~1400 each. You get 12x each synth, and the synth costs 4-5k including crystals. That's 10-12k profit off of one easy synth, that you use for skilling up.
Naturally, I undercut to 1000 each, and sold off my 10 stacks in less than a day. Essentially doubling my gil invested for skilling up a craft. Would an extra 100k or 200k really be worth the uncertainty of me not moving my product? I say no.
/sigh, another OP who have no idea how market work and wondering why they can't make easy gil... You should already be grateful if you can get more than a 10% return on your investment within a week, it's a better return than Warren Buffett can ever dream of (10% per week is a 14200% return on your investment per year).
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			 Originally Posted by Point_Zero
 Originally Posted by Point_Zero
					
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