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  1. #1
    Player
    Veronyca's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Veronyca Cerberus
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Suggestion: Warrior improvements

    So my primary role in this game, is warrior. i feel that the development team has put forth a good effort in trying to keep paladin and warrior balanced, however it still is not there. while we have been raised to a comparable level to that of a paladin in terms of defense, our offensive scale is sadly NOT where it should be. we are still slightly behind paladin in terms of mitigation ability, which IS COMPLETLEY OK! but as a trade off.... our over all damage capabilities should be expected to be WAY higher than a paladins..... however... they arent.....

    heres some tweaks to existing abilities, and new abilities that i feel would help warrior shine more at dealing out that damage.... it would also remove the need to put in that terrible tank swap mechanic.


    Some suggestions to increase warriors damage output by tweaking existing effects.

    Defiance - Reduce damage penalty to 10%

    Berserk - Remove pacification. its pointless for it to be there. no other offensive cool-down gives this large of a detriment. infact only ONE Other offensive cool-down gives any detriment, and its not that bad.....

    Improved Fracture - Cut the TP cost in half, Remove it from the global, and allow it to not break chain.
    Fracture is largely just a TP sink at this point in the game, as the damage it puts out is minimaly better in comparison to standard abilities. on paper its great, but its TP drain sucks, and the fact that i have to Put off either my enmity combo, or debuffing rotation to do it is stupid.

    Increase our overall base damage by 10%... its a freaking greataxe... it should hurt when we hit somebody, but 99% of the time the damage is laughable .... i mean FFS... the marauder quest is about shattering BOULDERS with an axe half the time. don't see paladins doing that.....



    or we could do New job abilities.... if you want to go that route.

    Oor Dolg (Nordic for Battle Frenzy) This is intended to be analogous of Defiance
    TP Cost: 0
    Recast: 10 S
    Cannot be used with defiance
    Increases base damage by 25%
    Reduces Healing Received by 20%
    Prevents Bonus Enmity Generation from abilities
    Abilities generate wrath (Infuriate, Steel Cyclone & Inner beast work with Oor Dolg)
    Inner beast: Restores 300% of damage dealt as HP – Increases attack speed by 5% for 8 seconds
    Steel Cyclone: Increased Critical Hit rate. Critical hits Stun your opponents
    Fury Break
    TP Cost: 0
    Recast: 0
    Potency: 200%
    Requires Enraged V
    Only Useable with Oor Dolg
    Consumes all Wrath when used
    Delivers an area of effect attack
    Additional Effect: Applies Current targets Warrior Debuffs to all targets in melee range, and refreshes their effect duration to their maximum. (works with Storms Eye, Storms Path, and Fracture)
    ** off of global

    Rampage
    TP Cost: 0
    Recast: 5M
    Duration: 30 Seconds
    Only Useable with Oor Dolg
    Grants 5 wrath
    Lowers wrath cost for moves to 1 (maximum of 5 Wrath powered moves)
    Additional Effect: “Exhaustion”
    “Exhaustion”: Prevents any Wrath Generation for 60 seconds

    War Cry
    TP Cost: 200
    Recast: 3 Minutes
    Any Stance – Generates 2 wrath – No Stance – Recovers 400 TP
    Oor Dolg: Lowers all enemies defense by 10% for 30 seconds
    Defiance: Lowers all enemies Attack by 10% for 30 seconds
    No Stance: Enhances the melee attack speed of all party members in range by 10% for 30 seconds

    Tivar Hamarr (Gods Hammer)
    Level 30
    Tp Cost: 150
    Potency: 125%
    Recast 45 Seconds
    Any Stance – Generates 1 wrath
    Can only be used when 10-20 Yalms from target
    Leap to your target and deliver an area attack to targets within range (range is equal to fire arrow radial icon)
    (4)
    the reason i might speak as if i know everything... its because i think i do, and that's all that matters right? - American populace.
    All DOW DOM DOL DOH @ 50 (despite what lodestone says lols)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Take Defiance off. The warrior will now do more damage. The entire point of Defiance mode is to tank. Not to do damage. I don't think these suggestions are required at all. If you want a DD then just play a DD.
    (15)

  3. #3
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    The only change I want for WAR is Holmgang. How come I can't freely move when I bind someone using my chain?
    (0)

  4. #4
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tiggy View Post
    Take Defiance off. The warrior will now do more damage. The entire point of Defiance mode is to tank. Not to do damage. I don't think these suggestions are required at all. If you want a DD then just play a DD.
    You know, I am not for or against any of the suggestions made by the OP, but god forbid you enjoy playing a class/job, right? I mean, who wants more versatility? I know I sure don't..... /sarcasm.
    (1)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Thorauku View Post
    The only change I want for WAR is Holmgang. How come I can't freely move when I bind someone using my chain?
    Being stuck in place isn't so bad, but being able to live with 1 HP and still requiring mass heals is a bit... meh. It'd be cool if Holmgang had an increased healing received buff so that it didnt take Cure 2/Lustrate bombs to get you back up to full.
    (0)

  6. #6
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thorauku View Post
    The only change I want for WAR is Holmgang. How come I can't freely move when I bind someone using my chain?
    Because you're still holding onto the chain? The animation makes it seem like you throw the chain at the enemy, pull them in, and hold them there. If you could move around then you would effectively be holding a lead and you'd be pulling the enemy. I just wish Holmgang had a longer range...
    (2)

  7. #7
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Veronyca View Post
    Berserk - Remove pacification. no other offensive cool-down gives this large of a detriment. infact only ONE Other offensive cool-down gives any detriment, and its not that bad...
    Pacification on Berserk is actually useful in long fights...a forced break to regen TP. WAR have no other means to do so other than to stop attacking completely (PLD have Shield Swipe, the other three TP users have Invigorate)

    Also, the other detrimental CD, AKA Blood For Blood...yeah, I'll take 5 seconds of Pacification over the potential to be OHKed anyday...oh, and that +50% damage instead of +30% (or 10% for cross-class)...


    You also know that Fracture isn't the most TP-costly DoT, right? Phlebotomize, Windbite and Venomous Bite all cost 90 TP...


    As for the rest, WAR is fine. I vastly prefer to WAR over PLD due to the versatility, and its just more fun. And like its been said, just turn off Defiance when you're not tanking if you need to DPS...
    (2)

  8. #8
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Don't expect too much sympathy from BRD's and SMN's, considering that the last patch ripped abilities from them and gave them to WARs. You want to do DPS, play a DPS class.
    (1)

  9. #9
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    WAR already does quite a bit more DPS than PLD, at least in my experience. If you're that worried about your DPS, stance dance more; you can get away with it in most fights.

    Although it'd be cool to have another stance that outright increased DPS and dps abilities, that's asking a lot for a single class.
    (0)
    Last edited by FelisC; 02-04-2014 at 01:49 AM.

  10. #10
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    NO 2 OP.

    /10char
    (3)

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